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Civilization 6 (Switch) Beginners Guide 10: Expansions – Loyalty and Ages

With the release of the Rise and Fall expansion to Civilization 6, a few new mechanics where added to the game. Loyalty, Ages and Governor’s are the main three. They are all separate mechanics in Civ 6, however they are are all linked together as well.

In this guide we are going to take a look at what Loyalty means to your Civilization and in your quest for world domination.

Loyalty

Each city in each Civilization generates Loyalty, loyalty is a measure of each city’s devotion to their Civilization and is rated from 0-100.

Loyalty changes on each turn and is based on a few elements. The most important element is citizen pressure from those that live in or close to the city. In other words, how much the citizens want to stay as part of your Civilization. If a loyalty score for a city reaches zero the city will revolt and become a free state.

Before the situation gets that terrible and one of your cities decides to revolts through lack of loyalty there are a few stages to go through:

Loyal: (score 100-76) No Penalty

Wavering Loyalty: ( score 76-51) 75% population growth and -25% to all Yields.

Disloyal: (score 50-26) 25% population growth and -50% to all yields.

Unrest: (score 25-1 ) No population growth and -100% to all yields.

You can check all your cities’ loyalty by using the Loyalty lens or the status bar of each city or the city details section.

A green arrow next to your CIV’s emblem means loyalty is rising per turn. A red arrow means it is falling per turn, and no arrow at all means it is stabilized. If a city is losing loyalty, you can see how many turns are left before a rebellion happens by hovering your cursor over the city name.

If a cities’ loyalty drops to zero that city will seek independence from your civilization and becomes a Free city, a small Civilization of its own. Free cities can be converted back in to your Civilization or conquered, and other Civilizations can also convert or conquer a Free city.

Converting is a  way to get the Free City back in the fold: exerting pressure on a Free City from your Civilization by having high loyalty in your cities. If you have several cities nearby they will exert loyalty on the Free City which ever Civilization has the highest loyalty being pushed on the Free Cities can flip the Free City back into their Civilization. The other way to flip a Free City is by conquering the city by force.

Increasing Loyalty

There are ways to increase your cities’ loyalty if it is flagging. You can place a Governor in your cities (more on governors in Guide 11), or by the following:

City Placement:

Each cities’ population provides +1 loyalty when a city is placed up to 9 tiles away but are 10% less effective for each tile away.

Ages: 

Heroic/Golden Ages add 0.5 loyalty per population.

Dark Ages remove 0.5 loyalty per population, (more on Ages  below)

Governors:

Governors established in the city emit +8 loyalty, some governors can be promoted for more loyalty per turn and other civilizations governors in nearby cities can reduce your cities loyalty.

Amenities:

Keep citizens happy by improving luxury resource tiles, trading for luxury resources or constructing buildings that provide Amenities for your citizens, therefore:

Bbuilding Entertainment Districts in your cities increases loyalty.

Wonders: Building Wonders in your cities increases loyalty by +1

Government Buildings: +8 if a Government Plaza is built in the city.

+1 if the city has built a Monument.

Though your city will receive -2 if an Audience Chamber is built in a city without a Governor.

Policy Cards

Limitanei military policy card provides +2 loyalty in a city with a garrisoned unit.

Retainers card provides +1 Amenity for cities with a garrisoned unit.

Colonial Offices card provides +15% faster growth and 3 Loyalty per turn for cities not on your original Capital’s continent.

Civil Prestige card provides established governors with at least three promotions and provide +1 Amenity +1 Housing.

Praetorium card provides governors +2 Loyalty per turn to their city.

Projects

There are two city projects that can increase loyalty when complete, they are the Break and Circus projects.

Alliances

Culture alliances with other civilizations can prevent negative loyalty effects from population of that civilization.

Recently captured cities through military force will have receive loyalty penalties, but these can be ignored with a garrisoned unit inside that city.

City States

The city-state Preslav provides +2 loyalty in cities with an Encampment district when Suzerian.

Eras, Ages and Historic Moments

As you progress your game from era to era your Civilization can enter one of four ages, Dark age, Normal age, Golden age, or Heroic age. If you’re progressing well and completing Historic Moments and developing your cities, then there is a good chance of your civilization entering a Golden age. If your civilization is not progressing well then you civilization can enter a Dark age.

The Age your CIV enters is determined by the Era Score, in other words the total Era Points or progress you earned in the previous Era. A set number of points is required for each type of Age. At the end of an era the sum total of those era points, determines whether you will fall into a Dark Age or into a Golden age etc. All Civilizations will enter a new Age which reflects the Era score they collected in the previous World Era.

You can view the current Era by clicking on the Ages tab in left column on the Nintendo Switch.

Increasing your Era points is achieved in a few different ways as you play through the game, many game events form Historic Moments a world-first and player first achievement, such as discovering a Tribal village or discovering a Natural Wonder or building your Civilization unique unit for the first time, however some of these Historical Moment only happen depending on what Era your Civilization is in at the time. There is a full list of Historical Moments listed within the games Civilopedia.

Every Historic Moment adds towards your era score and the more Historic moments your civilization has means you are more likely to enter a Golden age in the next era.

Intentions: Dedications

At the start of a Dark, Normal, Golden and Heroic age each player has to declare their intentions for their Civilization in the next coming era.

Basically, goals/bonuses that can aid in the creation of era points and to assist those in a Dark age. Bonuses for Dark and Normal ages are lower than bonuses for Golden Ages. These intentions are called Dedication’s and the game screen will let you know how many Dedications you can pick from the list supplied.

Pen, Brush, and Voice: Grants +1 era score each time you trigger an inspiration and offers +1  to Culture specialty district for each city if you’re in a Golden Age.

Reform the Coinage: Gain +1 era score for each time you successfully complete a Trade Route. if in a Golden Age your Traders cannot be plundered and international trade routes provide +3 Gold per specialty district in a foreign city.

Hic Sunt Dracones: Great for exploration-focused civs, gains +3 era score for discovering new natural wonders and new continents and + 1 era score when you kill an non- Barbarian naval unit.

If chosen in a Golden Age, grants +3  population to new cities founded on new continents and +3 loyalty per turn. Naval and Embarked units gain +2 Movement.

Heartbeat of Steam: Gain +2 Era score for constructing Industrial era (or later) buildings. If at the start of a Golden Age gain +10% Production towards Industrial Era and later Wonders, Science Campus Districts adjacency bonus provides Production as well.

Monumentality: Gain +1 era score from new specialty districts. If during a golden age, builders get bonuses to +2 movement and both builders and settlers are cheaper.

To Arms!:  Gain +1  era score every time you kill a non-barbarian corps in combat and +2 era score each time you kill and non-Barbarian army in combat.

If in a Golden age, unlocks a special Casus Bell which gives 75% less warmonger penalty. Can be used immediately after denouncing the target. +15% Production towards Military units.

Exodus of the Evangelists: Gain +2 era score from converting cities to your religion for the first time and if chosen during a Golden Age +2 movement to religious units like Missionaries, Apostles, and Inquisitors.

Newly trained one receive +2 chargers

Free inquiry: A science-focused version of “Pen, Brush, and Voice,” giving +1 era score  each time you earn a Eureka moment or when a great person arrives in your civ. Commercial buildings and Harbours will also grant their Science bonuses equal to Their Gold bonus for the duration of the era.

Sky and Stars: Gain +1 era score  for each Aerodrome constructed and +1 era score each time a Great Person is earned. If chosen in a Golden age unlocks Eurekas for advanced flight, rocketry, nuclear weapons,  if in the Atomic era and Satellites, Robotics, Nuclear Fusion, and Nanotechnology are unlocked if in and Information era.

+100% XP earned for all Air Units.

Bodyguard of Lies: Gain +1  era score for each successful spy operation. If chosen during a Golden Age, spies take no time to establish presence in an enemy City and they complete their missions 25% faster.

Wish You Were Here: Gain +1 era score for each Artifacts extracted. In a Golden Age, cities with Governors get 50%  extra tourism from world wonders and 100% from all National Parks.

From Dark Age to Heroic Age

Each Age has its own pros and cons so falling into a Dark age isn’t all bad. Goals and bonuses shift based on the current era as well.

Normal Age is the most common age when your citizens are neither inspired nor despairing. A Normal age is earned when you receive 12 era points, though for each Golden age you have had the era points increase your a further 5 points, and for each Dark age it decreases by 5 points. Each citizen gives the normal amount of loyalty pressure of 1 to a city.

During Normal age the globe icon on the lower right corner of the screen will appear coloured blue as it typically is.

Golden Age is earned when you get 12 or more era points above the Dark age threshold. Your citizens are inspired by the great achievements of your civilization in the past Era and dedicated to your nation.

This in turn ensures that your cities will stay in your civilization and that foreign cities will be more likely to join your civilization. Each citizen exerts +1.5 loyalty pressure.

Earning a Golden age makes it harder to earn the next Golden age and makes it easier to fall in to a Dark age.

During a Golden Age the globe icon for the next turn changes to have a glow and a golden color.

Dark age is earned when you fail to gather enough Era points to pass the Dark Age threshold. This is a time that tests your citizens Loyalty and honour, they lose faith in your leadership and are more easily tempted to defect to other nations. Loyalty falls to 0.5 per Citizen. You will have to take extra steps to ensure this doesn’t happen and that your empire doesn’t fall apart under the weight of your failures as its leader.

You gain access to special Policy cards which can help you while in a Dark age. The next Dark age threshold is lowered and this makes it easier to achieve a Normal age in the next era and if you manage to fill the Golden age meter for the next era you will gain a Heroic age.

During a Dark Age, the globe icon for the next turn becomes black-colored, and the visuals for the game map get darkened.

Heroic Age is achieved as proof of the resilience and industriousness of your civilization in overcoming the challenges of a Dark Age.

It is earned when you fill the Golden age meter while in a Dark age.

When you move to the next era and achieve Heroic Age you get the loyalty bonus of a Golden age which is  +1.5 loyalty pressure and you are able to pick three Dedication bonus and you will get a huge gameplay boost.

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