Because of a review I made for SONKA for the Switch game Farm Tycoon I got acquainted with Farm Management, and am loving it. ( Find my review here) As usual, we can’t resist making a guide for games we love, so let’s take the bull by the horns!
Clearly, I’m not the only one loving this game. Since this guide has been up, it’s gotten a lot of attention. And people have even reached out to make contributions to the guide, like Josef and Monica. The guide had a huge updat on September 11, 2023, but if you can’t find the answer, don’t forget to look at the questions and answers below the article.
It’s a pity that the developers aren’t more keen to keep the Switch version of the game working like clockwork. I’ve heard many reports of the game crashing, and the economy in the game leaves a lot to be desired. Still, Farm Tycoon presents a nice challenge to earn enough money to keep afloat or even invest. Keeps you on your toes, and there’s never a dull moment. Have fun!
Maybe a No-Brainer, but Still….
Let’s start with a few tips that most of you might already know. But if you are a total newbie like me, this wasn’t as clear from the start!
- Start with the Campaign mode, as it will teach you how to get going. The blank canvas you get in Free mode can be quite daunting if you don’t yet know what to do.
- One of the first assignments in Campaign mode in Chapter One is to make a 0.01ha field. That is 10×10 squares.
- When buying seeds or seedlings, you can either buy a fixed amount from the market, or you can buy the exact amount you need. You do the latter by clicking into sowing in the task grid of your field (when your field is ready), then choosing the seed/seedling you want and clicking yes when it informs you you will need extra and offers to buy it. Be aware that you’ll have to wait for a bit to have the stuff delivered. Don’t be impatient and buy it twice!
- Once you have sown your first field, and have all other things taken care of, you could sit and wait for the crops to grow. Like I did the first time (don’t laugh!). Yep, I felt I couldn’t do anything but wait, so I decided to read a book meanwhile. Silly me! In the middle of the top of the screen, you can see how you can fast-forward the game at three different speeds by pressing the R stick. No need to wait! Oh and by pressing the L stick you can pause the game, for even when you are in the shop menu, your farm just keeps on running.
- Don’t forget to pause your game. You can fiddle around as much as you want, but you had better pause your game with a press on the Left stick. Otherwise, even when you are in the shop menu, your farm just keeps going and you might miss something important.
- You can use ZR and ZL to get closer to your farm or to zoom out again.
- You’ll think laying roads is just a matter of beautifying, but it isn’t. Your workers and your machines will be able to reach their field or production facility quicker. And you know it, time is money!
- Using machines really made me scratch my head. In order to be able to use a tractor on a field, one side of the field must be at least 30 squares in length and 10 squares across. The overall number of hectares of the field is irrelevant. A 30 x 10 will work, but a 25 x 12 will not, even though both have the same area. You can see if a field can be worked by a machine in the upper right corner when you click on a field. You will see a little person but also a little machine.
- The first production facility is the Silage storage. It needs an employee to manage it, and you have to set out of what kind of material you want to make the silage. This one had me baffled, as I couldn’t find how to choose one of the options. Till I found that pressing Y=toggle does the trick. This allows you to choose grass (and to set the amount you want to keep and not make silage out of) or crops or straw.
- You can’t work the fields in winter, so if you can, invest in a greenhouse as you can grow crops in them all year round. Remember though you have to water them often as they won’t benefit from the rain. Or, invest in an irrigating system (with one push of the button).
Your Work Force
You can hire permanent employees or seasonal workers. Mind that in Campaign mode you can’t hire seasonal workers, only the permanent ones. A house is set up for them, and it houses 8 employees. Looking at workers you notice the little symbols and numbers. These refer to their skill levels. The different skills are taking care of animals, beekeeping, working with plants, tending the orchards, driving machines, strength and production. Needless to say, it’s a good idea to put them to work where their best skills are.
The strength skill (example 4/5) relates to how much the worker can do and for how long on a maximum scale of 5. And one of our readers also found this to be very important to avoid problems like “your animals are low on food“. You need at least workers that are 4/5 or 5/5 to be able to depend on them feeding your animals in time. Of course, make sure there is enough food in storage for your cows, chickens etc.
If you auto select workers the game will usually put the most accurate worker with the task you want. Note that when you check your workers in their permanent housing that it shows where they are working. And if they aren’t doing anything ( when they aren’t assigned a task or are taking a break) you’ll see a little coffee cup with a nice steaming hot coffee in there. And that’s not what we want!
Make sure you are always training your permanent workforce. Access the available training by clicking on the Farmers’ house. On the first tab, you see the available training, how much they cost and how long they take. Focus first on training that reduces cost. As soon as you’ve chosen a training, a little sign on the right-hand bottom shows the progress.
As soon as you can, you can build housing for seasonal workers and hire them. You can’t select skills there, only on a scale from 1 to 5 what their skill is (the sun sign). Plus, you have them till the end of the contract date that’s mentioned. Seasonal workers are good to use in the busy months, and you can easily let them go as soon as winter sets in. As in winter, you can’t work the fields.
Of course, you can let permanent employees go too, but you have to pay a sum for that.
As soon as possible, start using machines as they make life so much easier. As there’s a lot of variety in the machines you can use I felt a table with what to use with which crops was much needed.
The machines is what had me most stumped in the game. After I put this guide up in the first place, a nice discussion with our readers followed. Trying to find work out how these machines worked. The table above should be a big help, but for some crops you need to add machinery and workers to operate them on the left hand side of the selection screen, and also on the right hand side.
An example of this is harvesting Corn. On the right hadn’t side I used a 5m chopper (header) + self propelled forage harvester and a worker to operate them. On the left side I had to add a Box trailer + tractor and another worker. By the way, you could work with a Rodon Combine or a Xena combine with the 7m Corn Reaper as well. The harvested corn is later found in the silo.
Perennial, Multi Crops and Annuals
Farm Tycoon doesn’t add a lot of info for you about the various crops. And it’s not always clear how important the various stages are of working the field. Let’s get into that. First you plow, then you break down the clots of soil by cultivating it. I had though fertilising it next would give me a good crop, but that isn’t the case. No matter the fertility level, it has no effect except for when the fertility is 0: at that point your crop dies.
Some plants keep coming back for multiple crops, others are done once you have harvested them. Some can also be grown in a greenhouse, others not, they need open field. The table below shows you what’s what.
The weather will get cold and crops die or go dormant on NOVEMBER 10 So use above info to make sure you can make it to the harvest in time.
I feel it’s confusing that, once you have harvested a one time crop and you want to plow or cultivate your field, it asks if you want to destroy your crop…there is, however, no other choice, so the answer is yes!
A perennial plant looks dead in winter looking at your field, but your icon when you click on the field will show a sort of bag around the plant. So don’t destroy, it will come back for more!
You can fertilize a new field and then plant. For old fields, if you fertilize, you have to plow them again. Remember, the field is good to be sown until fertilizing reaches 0. Your choice if you want to fertilize first every time.
Tractors…and More Than One!
The most important machines aren’t on here: Tractors! I didn’t include them as they are needed for almost every stage in working on the land. Only when harvesting, the Rodon and Xena Combine and the Self Propelled Large Harvester don’t need to be pulled by a tractor. All the other machines are. So by the time your farm grows bigger, you will need more than one. Otherwise the bottleneck in getting as many crops in as you need will be your tractors.
There’s the following tractors:
- Etos (20% more powerful, more expensive)
- Orchard Tractors.
Rega en Etos pull all of them, and the Orchard Tractor only pulls the Box trailer, the Orchard Sprayer, the Lili Plow and the Sprinkler.
Of course, you also need parking. There are several options to buy, all with various rooms for machines. In the table above you can see if a machine is Small, Medium, Large or X-Large.
- Small Garage: 11k, 9pcm, 10m x 25m, 6 small machines.
- Medium Garage: 28k, 27pcm, 20m x 15m, 3 medium machines.
- Carport: 45k, 46pcm, 25m x 15m, 3 large machines.
- Parkiing: 50k, 9pcm, 30m x 15m, 4 large machines.
Because it takes people so long to get to the tractors and machines, it’s better to send one guy as many times as possible to do tractor driving (since after he’s done with his task he is standing right next to the garage.) Deplete them all the way to 0 green bar to save time in the season. They will keep working and finish the job they were on.
All of the cereals and grains need machines to be harvested. That’s why you don’t see them when your people harvest by hand.
Animals: Cows, Chickens, Bees and More
I’ve been hearing from a lot of players that the animals are hardest to manage. I must say I never got to grips with them either, so when one of our readers sent me additional information about them (thanks, Monica!) I gladly incorporated it here.
Turn off auto manage food and change the variety of foods from 12% to 50%+ plus what you want to feed them, for example set the cows to 52% grass, 52% apples and 52% silage. This ensures the workers will pick up enough food. Otherwise they are only picking up a few apples at a time. They might walk halfway across the map just to pick up a little wheat. That’s how you can stop this. Unfortunately the game resets this every time you restart so check it often.
If they keep giving you trouble, you might want to sell all farm animals until the points in the campaign that need you to work with animals as they are difficult to take care of. Should you be able to keep them alive, then cows are worth more than chickens, but they don’t give much profit.
Put stronger people to work the animals. But still, even a worker with 5/5 in both animals and energy still couldn’t work a full medium cow barn by himself. He was fine on the small cow barn though.
If the colza and buckwheat are too far from the bees they can’t reach the flowers, they will still make “multi flower honey” from the plants nearby, but buckwheat and colza honey sells for more money
Check the melliferous flowers menu on the beekeepers house and they will be coloured instead of grey if the bees can reach them.
It’s here where the big bucks can be earned. For every production facility, you can set which products you want to be made with the crops or products to be processed. That works in the same way as described for the Silage above (by pressing the Y for toggle). You have to put employees to work there, and depending on how many you assign, the quicker production will go (mind you, you can’t use seasonal workers).
The following can be built:
- (Small) Milk Processing Plant: makes cheeses and butter, depending on the kind of milk (cows milk, goat milk, sheep cheese)
- (Small) Juice Factory: use apples, cherries or tomatoes to make juice.
- Mill: uses wheat, rye or corn to make wheat flour, rye flour or cornflour
- (Small) Frozen Food Factory: produce different types of frozen foods our of cherries, strawberries or raspberries.
- (Small) Slaughterhouse: production of meat from chickens, cows, sheep, pigs, geese or ducks.
- Seeds and seedlings production: prepare seeds and seedlings from your harvested crops. It works for lupines, cucumber, corn, grass, buckwheat or colza.
- Silage storage: make silage for the cows out of grass or crops or straw
Struggling for Money
If you feel you are struggling too much and it impairs the fun you’re having, you can consider opening an auto repair shop. It can be very frustrating to be stuck trying to get the 60,000 G you need for the next milestone, like building the wind turbine. It’s more profitable than farming!
As soon as you get the parking lot, go to the machine market and buy the biggest machine you can afford that’s marked Scrap. Select the machine and repair it, the mechanic will come and fix it. Sell it when he’s done, and you will make a profit.
Haven’t found the answer you need? Be sure to check the comments below, and check out the fandom wiki.