Hello to everyone! Thank you for joining us, on our cuppa filled gaming journey.
Last week we went with an indie title inspired by the Japanese Shinto Beliefs: Kamiko. If you missed it and want to check it out: Game Soundtracks We Love: Kamiko
We decided to jump back to 2008 this time; to a game that first arrived on Wiiware then later iOS and Steam.
Game of Choice
The game for this week was short in length, but a really nice game to play: LostWinds.
In LostWinds; the player controls a little boy called Toku, and the wind spirit called Enril that assists him. Together; they must try and stop the evil spirit Balasar from emerging and ruling over Mistralis.
I really enjoyed LostWinds, it wasn’t particularly difficult and was only 3-5 hours long (on the first play through), but I found the game full of charm and enjoyed every minute 😀 .
First impressions can make a big difference when it comes to the appeal of a game. The trailer including two contrasting tracks, does wonders in giving the audience a good sense of the tone and type of game LostWinds is (all within a short trailer). It’s nicely done and really shows the importance of first impressions, as well as the effect a soundtrack can have when promoting a game.
Final Thoughts
The decision to use wind instruments in the soundtrack was probably quickly made – having a game that revolves around the wind and not include wind instruments; would of been baffling! However, the instruments accompanying the flutes,etc really add to the atmosphere, the mystical elements and gives the soundtrack more variety.
Overall, the soundtrack is brilliant in creating energy, feeling and atmosphere while having some wonderful gentler, mystical moments – works beautifully with the style and tone of the game.
A few questions for you:
- What were your thoughts on LostWinds and it’s soundtrack?
- Did you play the game on the Wii, iOS or PC (via Steam)?
- Do you wish there were more games like LostWinds?
Would love to read your thoughts 😀 – Thanks for reading!