Game: Going Under
Genre: Fighting, Action, Other, Roguelike, Dungeon Crawler
System: Nintendo Switch, PC, XBox One, PS4
Developer | Publisher: Aggro Crab Games | Team 17
Age Rating: US T | EU 12+
Price: US $19.99 | UK £ 15.99 | EU € 19,99
Release Date: September 24th 2020
Review code used with many thanks to Team 17!
As an unpaid intern in the dystopian city of Neo-Cascadia you’ll wield office junk as weaponry as you make your way through the offbeat procedural dungeons beneath Fizzle’s campus.
This internship at Fizzle is a great step forward for our main character, Jackie, as she starts out on her journey of life. And now she is you!
You have just gotten to the building where Fizzle is situated. Marv, one of your bosses, meets you out front. And that’s the first moment you realise something is amiss.
Your first experience is not what you expected. Unsure how to move forward, you manage to continue inside with Marv by your side. And then he bursts your bubble. Marketing internship? More like cleaning internship.
Time for Going Under to really begin.
I Can Use WHAT To Fight?
As you make your way down into the dungeon, you’ll find that you can interact with almost everything. You can grab a chair, a laptop or find a real weapon. My preference was always a slash weapon, such as a fan blade, hockey stick or even a sword. There is so much fun to be had with trying out so many weapons, even against the pains that are the monsters. Your first exploration will be in Joblin, a failed start-up that happens to be just a pipe slide away.
Going Under Over and Over
You will die. A lot. Don’t expect to finish a dungeon on the first try, it’s highly unlikely. But dying is also a good thing. You’ll learn more and more about the enemies you have to face. You’ll find which weapons you prefer. And you’ll get to take on jobs given by the other workers in your office.
Each time you come back from your latest foray, your colleagues may want to bend your ear a little. As you do more tasks for people, you will be able to use them as a mentor. Each mentor has their own unique skills and passive abilities to help you as you dive further.
Keep on Skilling
Some of the most important aspects of your time will be collecting and using skills. Collecting a skill in a dungeon will give you a percentage towards being able to endorse that skill. For example, there’s a skill called Yeet, which appears to make you be able to throw things further than without it.
Once you are able to endorse a skill, you can start a dungeon with your chosen skill. Giving you an upper hand each time you explore. In Going Under, Aggro Crab Games have given us plenty of skills to collect and use, some making quite humorous changes to your characters body.
The Grind Never Gets Old
Going Under manages to keep almost a perfect line between delving and pushing forward. Each time I’ve felt I’ve hit a wall, that’s a great indication that I’m about ready to delve further. It didn’t feel like I was banging my head against a brick wall, which some other dungeon crawlers have done in the past.
Probably my favourite part of Going Under is the humour. Many of the jokes have me giggling at the expense of the capitalist society we live in. And it does point out a lot of quite obvious points, but they are great points to reiterate to a group of people.
I’m so glad I got to play Going Under, and it has definitely earned it’s place among my favourite titles so far.
Head on over to Team 17’s official page here
Final Verdict: I Like It A Lot