Journey's Legend

Journey’s Legend Review

Game: Journey’s Legend
Genre: Roguelite, Adventure. Early Access
System: Steam (Windows)
Developer|Publisher: PawTop
Controller Support: Full
Price: UK £3.39 | US $3.99 | EU € 3,99
Release Date: December 1st, 2023

Review code provided with many thanks to PawTop.

Journey’s Legend is a Rogue-lite adventure in the same vein as Vampire Survivors. You need to take an adventurer through an endless crowd of monsters that get progressively more and more difficult to kill, levelling up to continue to get further.

Vampire Survivors vs. Journey’s Legend

The developer of Journey’s Legend is pretty up-front about the fact that they were deeply influenced to make this game by Vampire Survivors, a similar title that went viral back in 2022. Basically, the premise of both games goes a little something like this: you pick a hero, and then you spawn into an endless pool of monsters. You have to keep killing them with your spells or weapons as the timer ticks down toward a boss battle or other event. Once that event is over, you move on to the next level, earning more points as you kill more monsters.

When you die in either game, you get the opportunity to upgrade your shields, HP, armour, and other stats in order to make yourself more resilient to damage. Then, you jump back into the fray to earn more experience points to spend on more upgrades. There are also in-level upgrades that can be picked up while battling that can increase your damage output and other things.

In-game screenshot from "Journey's Legend" depicting the character selection screen with Olaf selected. The screen shows Olaf's statistics and abilities, with 3110 gold available at the top left and an eye icon at the top right. Olaf's abilities include "Reduces damage taken by 4, cannot be reduced below" and an active ability "Shattering" which shoots 4 icy stars in the player's direction, dealing additional damage to slowed or frozen enemies, with a cooldown of 0.5 seconds. The abilities are represented by pixelated icons, and there's an option to return to the main menu at the bottom. Published on: LadiesGamers
Upgrade this, please!

In both Journey’s Legend and Vampire Survivor, your powers go off on their own, firing at regular intervals in a circle around you. All you get to do is move around inside the space to try to avoid projectiles and monsters and spikes on the ground. But in Journey’s Legend, you get the addition of a rechargeable super power that you can use, then you need to wait until it recharges to use it again. I didn’t play much Vampire Survivors, but I don’t remember that being part of it when I played.

In-game screenshot from "Journey's Legend" showing a challenging platforming level. The player's character is standing on a green floating platform above a bed of spikes. Three hearts indicating health levels are floating above the character. To the left, a timer reads 00:03, suggesting the level has just started. There are 50 coins in the top left corner, and the level layout includes brick walls with arrow traps and various enemies such as a pink creature with spikes and an enemy resembling a skull in the top right. Inventory slots at the bottom show two helmets indicating unused items or abilities. Published on: LadiesGamers
One of the characters is a princess who shoots hearts and unicorns!

Both games have pixel art graphics; while Vampire Survivors seems to take itself a little more seriously, Journey’s Legend is pretty silly at times, which makes it endearing to me.

The Updates of Journey’s Legend

Journey’s Legend is a challenging game to write about because it has changed so much since I picked up the code. It’s had a massive number of updates since its release, making the game more challenging, changing some powers slightly, and making the levels a lot more hectic. I think it also added some new artefacts and in-level upgrades that do different things as well.

In-game screenshot from "Journey's Legend" during an artifact selection event. The player is presented with a choice between two artifacts: "Divergence," which heals 10% of max HP upon collecting experience, and "Trashed," which triggers the player's ultimate ability upon dismissing an upgrade. Both options are highlighted within red frames against a dark in-game background featuring a pattern of spikes and enemies. A timer at the top indicates 01:01 has elapsed in the level, with the player having 4610 coins. The word "Dismiss" is displayed at the bottom center, giving the player the option to skip the artifacts. Published on: LadiesGamers
The artefacts are in-level upgrades you can walk into to pick up. You only get to pick one.

It has changed so much since I began writing this article that it’s hard even to begin to talk about it. I liked the easier difficulty in the beginning that allowed me to build up a lot more XP to get more upgrades in the first iterations of Journey’s Legend, but I also loved the upgraded challenge.

I liked it better when the munchy red dudes didn’t spit fireballs because there was nothing to block or get rid of them, but also, the fireballs added an interesting level of difficulty. I’m so happy the developer added flying treasure chests, too; it’s a great way to get in-level upgrades.

In-game screenshot from "Journey's Legend" showing a chaotic combat scene. The player's character stands on a green platform in the midst of battle, casting a powerful icy spell in multiple directions, with icy stars striking enemies. There are various enemies in blue and red, some shooting fireballs, others just approaching menacingly. The player has 9580 coins, as indicated in the top left corner, and the timer at the top shows 23 seconds into the combat. Inventory slots at the bottom are filled with a book and two ability icons, one of which is active and glowing. Skull and timer icons in the upper right corner suggest a survival challenge or timed event. Published on: LadiesGamers
My ice wizard.

A Full Disclaimer

I’m not going to lie to you guys; I am absolutely terrible at these types of games. I don’t have the attention to be able to keep track of all the gunk on the screen. That being said, I really like this kind of bullet hell adventure.

I feel like I’ll never get super far in Journey’s Legend, and I really only took to the one character, mostly forsaking the others for my beefy little ice wizard man. I also never figured out how to interact with whatever these upgrades are because I never earned a star.

In-game screenshot from "Journey's Legend" featuring the character upgrade or selection screen with the player having zero coins. The screen displays various locked character upgrades or abilities, with only the first one revealed as an ability involving fire. Each upgrade has a cost beneath it, indicating the number of coins needed to unlock, with prices ranging from 70,000 to 80,000 coins. Options at the bottom of the screen offer "Back," "Ascend," and "Choose Level" for navigation, with the first upgrade appearing to be selected. The background hints at more characters or abilities that are currently obscured and locked. Published on: LadiesGamers
They could be awesome, but I guess I will never know…

That being said, I have some thoughts about the way Journey’s Legend could improve itself. I have noticed when playing that the character’s hitbox is a tiny bit too big. It looks like you should just miss a fireball or a spike, only to die two seconds later. I also noticed (and this may be fixed by now) that no matter how high I levelled my defences, many of the attacks one-shot me anyway. I’m not sure what the point of spending points in defence is if it doesn’t do anything to defend me.

Another thing is that the map doesn’t seem to have anything on it other than spikes, spikes, and more spikes. In Vampire Survivors, the developer actually incentivized you to move around the map as some things were hidden in the corners. Also, it would be awesome if you could adjust the zoom and speed to see what’s happening around you. A temporary slow-down button could be a cool feature to get a better grasp of what is going on around you.

In-game screenshot from "Journey's Legend" depicting an intense battle scene. The player's character is on a green platform, unleashing a flurry of icy projectiles at oncoming enemies. Surrounding the character are various foes, including ones that resemble red masks and others that look like green armored knights. Some enemies are shooting fireballs. The player has a score of 1690, and the timer at the top indicates 17 seconds have passed in the current level. The inventory bar at the bottom shows one active ability, with a frozen theme, ready to use. Text indicating "210" suggests damage dealt to an enemy, and "42" likely represents damage to or points from a defeated enemy. Spikes line the floors, creating a hazardous environment. Published on: LadiesGamers
Spikes!

Conclusion

For an Early Access game, Journey’s Legend feels pretty polished. The developer plans to keep it in Early Access for about a year and a half to make sure they can make changes while also presumably working a full-time job and whatever else they have going on. It feels like a good amount of time to get things right. It’s also a great price for this type of game, and I think Journey’s Legend is off to a wonderful start. So much has already changed and been implemented. Hats off to the developer, and I look forward to more!

Final Verdict: I Like it a Lot
I like it a lot

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