Game: Sokobalien
Genre: Puzzle
System: Nintendo Switch (Also available on Steam (Windows), PS 4&5 and Xbox One)
Developers|Publishers: Cavylabs, MadCat Corp | Afil Games
Age Rating: US Everyone | EU 3+
Price: US $4.99| UK £4.49 | EU €4,99
Release Date: April 18th, 2024
A review code was used, with many thanks to Press Engine.
Sokobalien gives a new twist to a very familiar gameplay type: Sokoban puzzle games. Sokoban games originally let you push boxes to a destination, usually in the least amount of moves. Pleasant puzzles to figure out, and though the concept might sound simple, it’s often more difficult than you think. After all, you can’t pull or jump over the boxes; you have to get behind the box you want to push. Let’s see how Sokobalien manages this familiar formula.

Gather Farm Animals To Beam Up
Sokobalien has a new twist on this familiar kind of gameplay. You help an alien who aims to build the biggest space farm in the galaxy. That makes sense, right? You help him by pushing cows, sheep, pigs and chickens into the correct UFO beams so that he can beam them up. I decided not to feel sorry for the animals, as really, the little plots of land they are on can’t be fun either. And who knows, they might be going to paradise by comparison. Also, as a side-quest, collect all the hats you can!

There are 100 levels, and solving a level is rewarded by coins. With the coins, you can collect over 30 hats to put on the alien. Instead of his normal space helmet, he can wear the most outrageous headwear, giving the game a fun touch.
Ramping Up The Difficulty
You have to solve each level to go on to the next. At the start, it’s smooth sailing, but somewhere along level 15, things are getting harder. Disappearing blocks are introduced and push buttons that a cow (or another object) will have to hold down. And that is just the first obstacle put before you. But that’s the challenge you want in a puzzle game like this!

There are no time limits to make Sokobalien harder than it already is; it’s down to the puzzles. You have the freedom to undo your moves, one by one. Or you can restart a level as you see fit. There are no hints and no way to progress to the next level unless you solve the one you’re at.
As I’m not much of a puzzle buff, I would have liked some hint system to prevent me from being frustrated, but I’m sure you are better at these puzzles than I am.

Visuals, Controls and Music
Sokobalien has a clean look; you see the alien and the animals top down. The background can be changed into five different tones; just choose what works best for you. The background music made me think of the old Scooby Doo shows: a bit mysterious but fun and quirky.
The controls on Switch work well, though I was surprised that it’s the D-pad that makes our alien move and not the Left stick. Sometimes, it needs two pushes to get him where I want him to be, but it didn’t influence my gameplay.

Conclusion for Sokobalien
If you like Sokoban-inspired puzzles, then Sokobalien is a great buy. For the price asked, you can have the game on your handheld device and take it with you. A great pick-up and play puzzler!
Final Verdict: I Like it a Lot
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