Game: Gecko Gods
Genre: Puzzle Platformer
System: Steam (Windows) (also available for PlayStation 5 and Nintendo Switch)
Developer | Publisher: Inresin | Super Rare Originals, Gamersky Games
Controller Support: Full
Price: US $19.99 | UK £15.07 | EU € 17,54
Release Date: April 16, 2026
Review code provided, with many thanks to Super Rare Games.
Gecko Gods is a puzzle platforming game that I have been looking forward to since 2023. It’s a very cute game about a stranded gecko that has to help awaken the gecko gods of old on a flourishing island filled with puzzles, bugs to eat, and plants to hide in.
Stranded on a Beautiful Island Far From Home
The opening cutscene of Gecko Gods shows us as a little gecko that fell off their home island into the sea. After several days of holding onto a broken tree branch, we have floated to a new location. A location filled with old statues of giant gecko gods.

This archipelago is filled with puzzles that you will need to find and solve, as well as a lot of collectable items. The starting island has to be completed in order to get to other islands, but after that, you can complete the islands in any order. There are a grand total of seven main areas, though some areas contain more than one island.
You move through the game like a gecko, so you can climb walls and ceilings with your sticky little fingers, interacting with levers that you can grip with your little lizardy mouth. There is also a collection system where you get in-game currency that allows you to unlock new body colors and patterns for your gecko.

The Pros of Gecko Gods
Gecko Gods is gorgeous, filled to the brim with tiny details, bugs to eat, and birds to chat with. While the mechanics are pretty simple (slithering around, climbing, jumping, eating bugs, and pulling levers), there is something really engaging about the gameplay.
The unique addition of a lizard as the protagonist makes for movement tech I’ve never experienced in a game before. In Gecko Gods, you can literally climb on anything: walls, ceilings, statues, sand, and you can even swim in fresh water.

The sound design is marvelous as background, though it does get intrusive and repetitive if you have the volume too high. The sounds the gecko makes are so wonderful; its little feet make different sounds on sand, stone, grass, and other surfaces. There is a button to make cute chirping noises, too, which is just so adorable that I can’t handle it.
Gecko Gods‘ puzzles are simple but engaging and interesting. I found them to be, not difficult, but still somehow fun to do. I feel like this could really be an all-ages kind of game, and I would recommend it for anyone who loves little lizards who is also old enough to read.

Not to mention how absolutely cute and beautiful Gecko Gods is. It’s unbelievable how amazing it turned out; it’s even prettier than I originally hoped for.
The Cons of Gecko Gods
I didn’t see too many issues with Gecko Gods. It had a couple of small things, mostly related to the camera, but most of the game ran flawlessly.
If you know anything about how camera manipulation and motion work in 3D games, it can be a complicated process. There is a limit to how far back or up the camera can move, so you can’t turn it upside down when repositioning how you are looking at a scene. There is also code telling the camera objects that might stand in the way of the player’s view to make sure they can always see the character they are playing as.
This is usually tied, however, to a 3D object moving through space across the ground. The moment you are trying to climb walls, fly, or climb on the ceiling, the traditional methods of camera motion inside games can get wonky. This is a problem that is inevitable with Gecko Gods.

Sometimes, when you are climbing across the ceiling, upside down, and walk over or around an object, the camera gets haunted by a thousand angry ghosts and becomes unmanageable. It doesn’t happen often, and it’s pretty easy to get your bearings back after a moment or two, but it is a bit of a problem.
I’m not sure this is a problem that the developers of Gecko Gods can fix, though. I think it is an artifact of giving complete camera control to the player while also allowing them to climb upside down and up walls. I think the positives outweigh the negatives, however, and the camera is such a tiny part of the overall experience.

Conclusion
Gecko Gods was well worth the wait. I found this lizardy adventure to be fun, gorgeous, and very engaging. The puzzles are fun, and the main character is so well animated that it feels real. I did have a few issues with the camera, but the rest of Gecko Gods was so perfect that I didn’t mind. It is one of the best games I’ve played so far this year, and I know other puzzle game lovers will enjoy it as well.
Final Verdict: Two Thumbs Up:
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