Promotional graphic for Omega Crafter, featuring a vibrant 3D animated landscape. In the foreground, a character with a yellow outfit and a digital face display smiles at the viewer. The background shows a whimsical village with various fantastical structures and tiny residents going about their activities. The Omega Crafter logo is prominently displayed in the center with a translucent design that blends with the colorful scenery. Published on: LadiesGamers.

Omega Crafter Review

Game: Omega Crafter (Early Access)
Genre: Adventure, Farming Sim
System: Steam (Windows and macOS)
Developers | Publishers: Preferred Networks
Controller: Yes
Price: US $24.99 | UK £20.99 | EU € 24,50
Release Date: March 28th, 2024

The review code was used, with many thanks to Stride PR.

Omega Crafter is an upcoming survival automaton game in Early Access development. It is expected to be published by Preferred Networks and released in Early Access at the end of March.

Premise

Omega Crafter is set in a vast world being attacked by a mysterious program, a bug. Following the coding theme, on our adventure, we are accompanied by a programmable sidekick, Grammi.

Screenshot from the character creation menu in Omega Crafter, showing a 3D model of a female character with a ponytail, dressed in a futuristic blue outfit with neon trim. Beside her stands a yellow robotic creature with a digital face. Options for customization are displayed on the right, including fields to enter the player and buddy names, as well as choices for hair type, color, and face type. An instruction at the bottom indicates that the appearance can be changed with the dresser. Published on: LadiesGamers.
Choosing our heroes.

The Gameplay of Omega Crafter

In Omega Crafter, we craft and explore in a vast, open world. Our programmable sidekick, Grammi, is with us. Grammi can be directed to do a variety of tasks, such as collecting resources, helping build, crafting weapons and armor, and assisting us in combat and exploration. We can also summon other Grammis to do specific tasks, such as crafting arrows.

We begin the game by crafting our character; we can choose to play as a boy or a girl, choose hair type and color, and names for our protagonist and Grammi companion. Then, we name our world and choose the difficulty setting—from very easy to very hard and everything in between. We also choose whether we are playing solo or with friends. Since I am reviewing the game before it releases, I am playing solo and have yet to test the co-op/multiplayer feature.

In-game screenshot from Omega Crafter, showing the player's character and their robotic buddy in a lush, verdant forest setting. The player is facing a tall, cylindrical save point glowing with blue light. The game's HUD is visible, with action commands in the lower right corner and a minimap in the upper right. A dialog box from the Project Manager named Shannon gives the player instructions and introduces the buddy named Grammi for support. The environment is rich with various shades of green, and the ground is covered with vibrant grass and pink flowers. Published on: LadiesGamers
Starting out.

We are dropped in the middle of a forest and greeted by Shannon, who tells us our mission—to help her create this world while defeating the bug monsters interfering with its development. We are immediately introduced to the map, where a red dot marks the first bug monster we must defeat. But to do that, we’ll need some things, like an axe, so we can collect wood to build things.

We go to the Build menu and choose to create a craft table. Then, we need to choose what we are making from the available recipes, upload the required resources into the craft table, and then craft the axe and collect it. Honestly, it was a tad too many steps for me- why can’t you choose the recipe, craft if you have enough resources, and collect automatically? But anyway, we’ve crafted the axe.

Collect Resources

Omega Crafter gameplay image showing the player interacting with a workbench to craft an item. The in-game tutorial text at the top prompts to 'Make an axe with the workbench.' The player's character stands in front of the workbench, which displays a recipe for a Stone Axe with a list of required materials that are currently insufficient. The robotic buddy Grammi is visible in the foreground, facing away from the camera. The game's interface includes a hotbar with tools and items, and action commands at the bottom right corner. The environment is an outdoor setting with green grass, pink flowers, and trees in the background. Published on: LadiesGamers.
Crafting that axe.

Then, off we go into the woods to collect wood and stones for further building and crafting. We can also program Grammi to collect everything collectable for us. The programming looks like stacking blocks, close enough to programming, or at least to Scratch. Even the blue color of the blocks looks similar to the motion blocks in Scratch. It can be a fun way to teach about programming, and Grammi can be helpful. For example, it’s a bit faster when chopping up a tree than our little character.

The drawback of Grammi collecting for us is that it has a relatively short leash; it can only operate when it’s close to us, and then it has to bring us what it has collected. It doesn’t carry any of the weight, and you cannot send it into the woods to look for stones by itself while you wait in the camp. 

Screenshot from Omega Crafter showing a character and their buddy robot next to a statue of a bird with a hammer. The tutorial text at the top instructs to open the build menu and build a workbench. A dialogue box from the Project Manager congratulates the player on building a city and suggests starting with a workbench. The game's HUD is visible with tool icons and action commands. The setting is a peaceful clearing in a forest with sunlight filtering through the leaves of tall trees. Published on: LadiesGamers.
The first city.

Speaking of camp, Omega Crafter calls it a city. Everything we build in the city can be dismantled and moved to a different spot. Once again, we start by opening the build menu and then building. In the build menu, we see all the buildings we can build now, divided into categories like core, craft, terrain, storage, structures, and so on.

Let’s Build

Omega Crafter in-game screenshot showing the player from behind, as they stand in front of a half-built wall with support beams, appearing to be in the process of constructing a processing table. An instruction overlay at the top suggests building a processing table from the build menu. The player's health and stamina bars are visible in the lower left corner, and the game's building and action hotbars are displayed at the bottom of the screen. The environment includes a cobbled ground and a grassy background with pink flowers, under a bright daylight setting. Published on: LadiesGamers.
Where are my doors?

Rather than having ready-made structures to build like houses and so on, in Omega Crafter, we create the buildings in The Sims-like style by building walls, doors, roofs, and so on. On the one hand, once you get used to the mechanics, it allows greater freedom in the building.

On the other hand, building a simple house was quite a struggle for players less experienced in construction, such as me. I spent an embarrassingly long time trying to align the walls since they do not snap together automatically. Also, once you build a wall, you don’t attach the door to it. Instead, a door is placed instead of a wall. And I admit, I gave up on the roof. I couldn’t get it to cover the entire house. I’m not too fond of roofs.

Weird Storage

A sunny scene from Omega Crafter captures the buddy robot with a digital face screen and a hammer, in front of a partially constructed building with a wooden door. The player's character is seen from behind, interacting with the door, indicated by the floating text 'Wooden Door_2' and an action prompt 'E Switch states'. The tutorial overlay suggests building a processing table. The surrounding area is a well-trodden stone path bordered by lush green grass with small pink flowers, set against a backdrop of dense forest. Published on: LadiesGamers
Ugh, roofs.

While building and crafting, we can also create additional Grammis to carry out tasks in the city. We must be careful about positioning stuff in the town since the Grammis can get stuck. If that happens, you must dismantle the stuck Grammi and reassemble it elsewhere. I tried the Grammis by creating one and ordering it to produce arrows.

The programming is done the same way as the main Grammi. You also need to build storage boxes – at least two. The mini Grammi takes resources, wood in this case, from one box, crafts the arrows, and then deposits them in the second box. That’s how I realized that one box can only store things of one kind. That’s not a very practical storage solution. 

Detailed Omega Crafter interface showing a programming list for the in-game companion 'City Grammi'. The left panel displays a list of program templates like Craft, Forestry, Farming, and Transport. The center and right panels show a visual programming interface with drag-and-drop code blocks for various actions, such as picking up items, crafting, and harvesting. Instructions from the Project Manager explain how pressing the triangular play button will start the Grammi's programmed tasks. The translucent windows reveal the stone path background. Published on: LadiesGamers.
Programming Grammi.

Once I saved several stuck Grammis, I decided to explore the map. Now, the premise for the game states several times that we are in an underdeveloped game world, so we have forests with stones on the ground to collect, mushrooms, and some fruits to harvest. We also have some structures – black towers full of enemies like wild wolves and demented mushrooms and mysterious machinery, which we cannot use at this point.

The game tells you to craft a bow and arrows for fighting, but I’ll be honest- the axe worked better for me. Still, later on the map, I found a puzzle that required a bow and arrows. So, definitely follow the instructions with this one. 

The player's character in Omega Crafter is seen approaching a raised wooden house on stilts, shield at the ready. The character is in a lush field of tall green grass interspersed with bright pink flowers. The structure is rustic with a shuttered window, exuding a sense of exploration and survival. Game controls for attack, guard, dodge, dash, and jump are visible along the bottom right, while the player's health and ability cooldowns are shown in the lower left corner. The scene is set under a clear blue sky, suggesting a serene yet adventurous gameplay experience. Published on: LadiesGamers.
The Black Tower.

When I got to the red dot on the map, the first bug monster, I realized it was more complex than trying to defend it. First, I need to summon it; to do that, I need two unique ingredients from nearby. Omega Crafter was helpful enough to tell me to look for black towers and that their defenders might drop beneficial objects. It felt like, once again, extra complicating something that should be relatively straightforward. This monster I’ll be summoning is supposed to be attacking this world. Why do I need to summon it, too?

That is my main gripe with Omega Crafter—it has good bones as a game, but at present, it feels like you have to take a lot of unnecessary steps to do one thing. 

Close-up of the crafting interface in Omega Crafter, as seen from the player's perspective while interacting with a workbench. The screen shows an array of available crafting items, with a highlighted prompt to 'Craft a bow with the workbench'. The inventory slots are filled with various items and tools, each labeled 'NEW'. In the background, the game world is partially visible with green grass and pink flowers surrounding the workbench set on a stone path. The player's health bar and experience level are displayed on the bottom and top of the screen, respectively. Published on: LadiesGamers.
Programming a mini Grammi.

Other Notes on Omega Crafter

Omega Crafter has, as mentioned above, plenty of difficulty settings, from very easy to very hard. There is a passage of time in the game, but we do not need to sleep through the night. In terms of stamina, health and damage, at least at easy difficulty, if you lose some health, you need to just stop what you are doing, and it fills back up. In combat, it means avoiding enemies, which is why the health bar fills up. If you are swimming through a river and you run out of health, you still have some time, while you take damage, to get to the river bank. Once you are on dry land, the health bar fills up again. Consuming food gives you more stamina/ health, but the effect is temporary.

Omega Crafter has no trading cards on Steam, but it does have some Steam achievements. The game allows for remapping the controls, essential graphics and audio controls, and the ability to change the mouse’s sensitivity. Omega Crafter will be released in Early Access, and it seems the developers have a plan for the future. 

Nighttime scene in Omega Crafter with four characters seated around a blazing campfire by a tranquil lake. The moon casts a soft glow over the water, creating a reflective path of light, while the surrounding landscape is dotted with trees. The fire's warm light illuminates the characters' faces, adding a cozy ambiance to the setting. It's a moment of peaceful respite in the game, capturing the camaraderie and adventure of outdoor exploration under the night sky. Published on: LadiesGamers.
Co-op looks like it will be fun.

Conclusion

Omega Crafter offers some exciting ideas for the genre. I liked the implementation of programming in the game, the idea of dismantling and moving the camp around, and the Grammis, but it could be smoother sailing. Programming should make your life easier, not make everything more complicated. Last year’s Mineko’s Night Market allowed our furry sidekick to look for resources by itself, so why not do the same here? It feels especially unnecessary to program the Grammi to collect stones only to have it pick them up and bring them to us at a close distance. Perhaps some of these points will be addressed going forward.

Despite my misgivings, Omega Crafter deserves a chance, especially for playing with friends. I’ll also return to the world of Omega Crafter sometime again. 

Final Verdict: I Like ItI like it

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