A Cat named Gossamergoober key art and logo.

A Cat named Gossamergoober Review

Game: A Cat named Gossamergoober
Genre: Platformer
System: Steam (Windows)
Developer | Publisher: James H. Van der Meulen | Trash Vomit Studios
Controller Support: Full
Price: US $4.99 | UK £4.29 | EU € 4,99
Release Date: December 31, 2025

Review code provided, with many thanks to James H. Van der Meulen.

A Cat named Gossamergoober is a silly little indie game about a cat that wants to eat bugs. You need to platform jump between obstacles in order to get all those bugs and avoid the hazard bugs.

This Feels Unfinished

The more you play A Cat named Gossamergoober, the more it feels like an unfinished demo for a game. It’s cute, don’t get me wrong. You start off with a very goofy-looking menu of a peeking cat making a silly face. You select your level, then you look for bugs. You can jump, double jump, or zoom forward in an attempt to outwit the bees and other bugs that want to hurt you while still catching as many flies as you can.

A level filled with surfaces for A Cat named Gossamergoober to jump on.
One of the levels. You can hardly see the flies you are supposed to catch, since they are black on a dark background.

However, levels don’t seem to really end; you just kind of have to quit once you’re done. Also “hazard” bugs don’t seem to do any damage to you. They appear to mostly be there to make annoying noises. Speaking of noises, the sound design is very weird; the music sounds like something someone made with a kid’s noise machine and by smacking random items in their kitchen with a spoon.

I get the vibe that I’m not supposed to take A Cat named Gossamergoober very seriously, but there doesn’t seem to be a point. There is no goal for any of the levels, the hazards don’t do anything, and you are just kind of hopping around in different environments.

A level filled with surfaces for A Cat named Gossamergoober to jump on.
Gossamergoober mid jump.

A Messy Time

Overall, the vibe I get from A Cat named Gossamergoober is that it is a first try at a game from a new developer. While is very strange since James H. Van der Meulen has a list of games that they have previously made. It is unfinished, and there are visual bugs all over the place. The controls are unresponsive, and A Cat named Gossamergoober isn’t super fun to play.

In a level of A Cat named Gossamergoober, a jumbled mess of text sits on the screen.
Not only can I not read that, but it’s cut off on the left side. Also, up on the D-pad doesn’t do anything, so I’m not sure why that is there.

It’s certainly not worth paying for.

Some Pros in All the Cons

A Cat named Gossamergoober is super cute. It has fun music, an adorable pixel art style, and it doesn’t take itself too seriously. It has the potential to be a very cute platformer. The cat, Gossamergoober, is very sweet-looking, and I love the photographs of the cat that show up while you are playing. They are used as menu decorations and even wall-hangings in some of the levels.

A screen says "Get those Bugs" with a picture of a real cat and a cartoon cat in A Cat named Gossamergoober.
Get the gems, Bentley Bear! I mean…

The cat’s model is well animated. I like how they move around the space; they are quite adorable. They hop around, climb walls, and do front flips like a parkour pro, and it’s really fun to just watch the cat move around.

Conclusion

I don’t have a whole lot to say about A Cat named GossamergooberI like the vibe; it’s goofy and weird in a way that I find appealing. But the gameplay and the levels aren’t fun, and they are filled with bugs. They don’t seem to have a goal or a point a lot of the time. The controls aren’t the best.

I think A Cat named Gossamergoober could be a fun game with a lot of playtesting and tweaking, but it is not yet worth your hard-earned money.

Final Verdict: I Don’t Like it
I don't like it

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