Game: Omi Oh My AI
Genre: Indie
System: Steam (Windows)
Developer | Publisher: EverySecond Studio
Controller Support: No
Price: US $9.99| UK £7.19| EU € 8,19
Release Date: January 28th 2026
A review code was provided, many thanks to The IndiEXP.
Act 1 – A Captcha Simulator
Omi Oh My AI is hard to describe. Upon booting up, you’re greeted by Omi, a dog-like AI assistant who guides you through a series of captcha tests based on three principles: image, text, and numbers. The image section features the most common type of captcha—clicking on the correct images. In text, you type the distorted letters you see. For numbers, you count items and submit the total.
But that’s merely the surface. Omi Oh My AI is a meta-game where the real gameplay bleeds outside the software, relying on external websites and manipulating the game’s own files. The developers clearly had a great idea to subvert the concept of a game itself. How such a cool concept ended up with this terrible execution, however, is beyond my comprehension.

Act 2 – The Mess Begins
While the first act is all captcha puzzles with minimal external exploration, the second act is an absolute mess. You can infer Omi is manipulating you, but to what end is unclear, as you begin fiddling with a game console. At one point, Omi asks you to run a command to “download” some files. From here, the gameplay devolves into boring, repetitive tasks: running commands, clicking “continue,” and occasionally solving captcha “puzzles” so simple you could do them on a phone call with your mom.
That’s all there is. A parade of letters, prompts, and commands scrolls by. There’s no true story, no real puzzle, and only one instance that requires you to search elsewhere. I eventually felt trapped in a loop, unsure if I was advancing or stuck. Nope—that was intentional. After completing the same puzzles again, I encountered slightly different ones that I had to complete multiple times.

I’m not sure who the target audience is. I began to question if anyone would find this enjoyable. It’s not a game, nor even a compelling meta-game; it feels like you’re coding the game yourself, running debug screen after debug screen. I’m struggling to comprehend the developers’ true objective, as it seems impossible that anyone would survive this act without quitting.
Note: We did not receive the third act for review, so a narrative payoff might exist. But in my opinion, no third act could salvage this mess and transform it into a fun experience.

Lost in the Concept
The developers undoubtedly had an initial idea they dedicated time to, evident from the detailed website they built. That external content initially got me excited. But somewhere along the line, that vision was lost—perhaps someone fell too in love with the code.
In the end, Omi Oh My AI forgets that a game needs gameplay. An experiment shouldn’t be an experiment on the player’s patience. You must give players something to pursue. I only finished Act 2 out of professional obligation. There was no goal, nothing to accomplish. Even Omi disappears for long stretches, offering no reason to continue.

Conclusion
I love meta-games. Titles like Inscryption, There Is No Game: Wrong Dimension, and Bem Feito have left a lasting impression by brilliantly playing with the form. Omi Oh My AI doesn’t reach that standard. Even its attempt at The Stanley Parable’s experimental style falls flat.
The only praise I can offer is for the initial idea—loved in concept, loathed in execution. It pains me to give an indie title a negative review, but I had a bad time. It was boring, tedious, and felt like an eternity despite lasting only a few hours. I have no desire to play the third act, and while curiosity about the non-existent story might one day compel me, I cannot recommend it.
Final Verdict: I Don’t Like It
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