The demo for Captain Corgi: Planetary Problem Solver was a lot of fun and so wholesome. I can’t wait to play the full game. It’s gonna be a super fun adventure.
The Backstory of Captain Corgi: Planetary Problem Solver
The game begins with the main character, named Corgi, in bed. He’s a young dog (a Corgi, of course!) and he is reading his favorite comic book, “Lieutenant Lionel”. It’s about his hero, an adventurer who solves problems and helps others. He’s called downstairs for dinner by his Mom and the whole family gathers around the table to eat. I loved that, a family enjoying a dinner together! But I noticed that while he is a dog, his family is cats. Odd.

The dinner discussion began with Corgi telling his family the plot of his comic book. Then his father revealed that his mother used to be an adventurer too, which was news to Corgi. She told him that he could use her adventuring cosmic sailboat if he was able to get some fuel for it. The fuel is called totallyobtanium (which will be explained later), and she thinks Captain Harlick may have some to give him. But Corgi’s father said that Captain Harlick is a scary person, so he may want to think about it some more.
The next day, Corgi has decided he’s going to meet Captain Harlick and try to get some fuel. His mother insists that his brother Lem go along with him; Lem reluctantly agrees. As they were walking there together, I learned why Corgi is a dog in a family of cats. It’s because he was adopted, and he hopes to find his birth parents as part of his adventures. Touching.

The Look and Feel of Captain Corgi: Planetary Problem Solver
I loved spending time in the world of Captain Corgi: Planetary Problem Solver. It’s a colorful, vibrant low-poly environment; everything is just a little bit rounded and really cozy-looking. It’s a 3D open-world narrative adventure, which means there are quests I need to perform in order to move forward, but I can wander at will too.

Captain Corgi: Planetary Problem Solver has a light, jazzy soundtrack, and when the brothers are near the ocean, I could hear the waves. I thought that was a nice touch. I was able to walk, run and bark. I loved how when I ran, I really leaned into it and even kicked up little dust clouds behind me.

The Gameplay of Captain Corgi: Planetary Problem Solver
The demo of Captain Corgi: Planetary Problem Solver was a series of quests; I assume the game will be similar. My brother Lem and I went to Captain Harlick’s house. Turns out she looks like she’s a pirate. She gave us a series of 3 tasks to do before she would give us any totallyobtanium. The first task was to paint her fence. That was a fun thing to do, kind of zen. Then we had to find a rake and rake her lawn, another fairly easy and very fun thing to do. The last quest was to mow her lawn. That was really funny!! Captain Harlick told us that each job was difficult. The painting job was difficult because we might get paint on our clothes (we did). The raking job was difficult because we had to first obtain a rake, and the mowing was difficult because the lawnmower was so loud. Corgi tried to mow the lawn 3 times, each time he ran away from the mower because it was indeed very loud. In the end, his brother took over.
The raking job involved acquiring a rake through another quest, but Captain Corgi: Planetary Problem Solver had really fun quests. They were not too easy and not too hard, I thought they were just right!! The lawn mowing quest was probably the most difficult one. I have a hard time maintaining straight lines, but the criteria for completing it were very loose, which made me happy! When each quest was completed, it was confirmed in text. I liked that.

I was given a To Do list in Captain Corgi: Planetary Problem Solver. It contained my quests, a journal and my inventory. I liked how the quest part checked off what I had completed, which made it easy for me to stay on track.

Finally, I did enough quests for Captain Harlick, and she gave me the totallyobtainium I needed. Guess what it was? A piece of wood. Yup, that was “totally obtainable”! Ha.
I also wandered around off the beaten path a bit and found a puzzle piece in the demo for Captain Corgi: Planetary Problem Solver. I’m not sure what I will do with it in the full game, but it sure is intriguing. How many will there be? Will I find them all?

Final thoughts
I loved playing the demo for Captain Corgi: Planetary Problem Solver. It was fairly short. I played slowly in general and took notes as I played (to help me write this article), and I still finished the demo in about 40 minutes. I’m sure just playing the demo, you’ll finish it much quicker than that. Even so, it gave me a very good feel for the game. I think it’s going to be a real heartwarming adventure starring Corgi and his brother. The Steam page says the full game will not be very long, about 2 hours.
At the very end of the demo, I was given a glimpse of the full game. It looks like we will be flying in our Mom’s cosmic sailboat and choosing where we want to land. Fun!!

The demo for Captain Corgi: Planetary Problem Solver is available on Steam. The full game does not have a release date yet, but I look forward to playing it.
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