Demo code provided, with many thanks to vibnav
Marblearium is a game where you roll a marble down interconnected tracks. Vibnav is developing it, and they haven’t announced a release date yet. Back in August, I had the chance to playtest the Marblearium demo, and these are my impressions.

The Premise of Marblearium
In Marblearium, we roll marbles down a gigantic labyrinth of interconnected tracks. As our marbles explore, the world grows increasingly strange.
Gameplay
As kids, most of us have played with marbles. We’ve all watched the unique patterns inside roll and change as the marbles move. Some of us might’ve even built tracks for our marbles and watched them roll around the whole room, overcoming various handmade obstacles. Marblearium is a kind of game that aims to recreate that experience and turn it into a relaxing respite from the real world. There’s one unique distinction from our childhood game: in Marblearium, we control the marble itself- its speed and direction- and it is entirely up to us whether the marble will make that sharp turn or not.

The maze is filled with buttons to press, physics-based mechanisms, and plenty of twists and turns. We also find many other marbles scattered across branching paths and hidden shortcuts. As we unlock new routes, we will collect them all. If our marble falls off the track, it returns to where we first discovered it.
Marblearium is the debut game of Vibnav, a solo developer. The game began as a way for the developer, a 3D artist, to learn programming and slowly grew into a meditative marble game focused on motion, sound, and atmosphere, designed to feel tactile, relaxing, and unhurried. The idea behind Marblearium is to be relaxing, with moments of carefree exploration interspersed with dynamic, fast-paced sequences. The high-speed marble runs are created organically within the maze through a combination of speed and motion, without disturbing the sense of natural flow.Â

Some Other Things
Marblearium has basic audio and graphics settings. The game has no release date yet, but a demo is available on its Steam page. In a playtest, the game behaves admirably, with no glitches or stuttering. Loading screens are fast, and the marble moves smoothly.
Final Thoughts
Marblearium is shaping up to be a great meditation-like game, blending a lo-fi soundtrack and the calm fun of a simple marble run, with a few surprises on the way. If you remember the 2014 game Smash Hit fondly, you might find Marblearium a similarly relaxing experience.
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