Game: Catto’s Post Office
Genre: Adventure, Simulation, Other, Lifestyle
System: Nintendo Switch (Also on Steam (Windows))
Developer | Publisher: In Shambles Studio
Age Rating: US Everyone | EU 3+
Price: US $5.49 | UK £4.99 | EU € 5,49
Release Date: June 25th, 2026
Review code used, with many thanks to Press Engine.
There are many games which focus on fetch quests in the form of delivering parcels or letters, for example, Mail Time, Mika and the Witch’s Mountain or Flying Neko Delivery.
Letter’s see how well Catto’s Post Office delivers!
Delivering Parcels in Catto’s Post Office

You play as the titular character, Catto, a feline fellow who works (and lives) at the post office. You are given some guidance as to movement and interaction, and whenever there is a conversation or action, it’s clearly shown on screen. The premise of Catto’s Post Office is very simple: pick up the parcel from the post office counter, and deliver it to the appropriate place.

When Catto arrives at the delivery destination, he’ll find that the recipients usually want a little task completing, like removing the bread from the oven or finding scissors in the garden. These conversations can be humorous, and it’s always good to help out! There is a story to Catto’s Post Office, but as the gameplay is very short (about 20 minutes), I will not ruin it.

There are 5 deliveries to complete, and whilst out delivering the parcels, you can talk to and help other residents. In addition, there are yellow ducks to find, tin cans to kick, flower pots to knock over (which seems out of keeping with Catto’s helpful nature) and even the chance to score a goal. The extra activities increase the playtime, but it would be great if they gave some kind of achievement on the Switch version; as such, they feel a little underwhelming.
Options and Controls
Catto’s Post Office plays smoothly in both docked and handheld modes. The text is large enough to clearly read on the Switch Lite screen, but there is no touchscreen functionality.

As well as the volume options for the music and SFX, there is a look sensitivity control. One of the language options is ‘Meow’, which makes all the words spoken change to ‘meow’. It’s definitely novel, but perhaps not the language of choice for your first playthrough!
The game autosaves as you enter or leave a building, but as Catto’s Post Office is so short it can be completed within one session.
Conclusion
Catto’s Post Office is probably one of the shortest games I’ve played. However, it plays well and has a sweet story to entertain.
Final Verdict: I Like it 
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