Game: Conjurer Andy’s Repeatable Dungeon (C.A.R.D)
Genre: Adventure | Strategy | Role-Playing
System: Nintendo Switch
Developers | Publishers: Firebrand Games
Age Rating: EU 7+ | US E +10
Price: EU € 7,44 | USD $7.99 | AUD $11.10 | CAD $10.57 | UK £6.69
Release Date: June 23rd 2020
Review code used with many thank’s to Firebrand Games.
Conjurer Andy’s Repeatable Dungeon or C.A.R.D is a roguelike dungeon crawler with fast paced, easy to learn gameplay. Let’s see what it’s like!
Andy or Andie
You play as Conjurer Andy or Andie since you can swap between male and female heroes at anytime you feel like it, there is no real story-line in Conjurer Andy’s Repeatable Dungeon as the goal is to plunge to the depths of the dungeon, killing enemies along the way, collecting cards and gold and fulfilling quests as you go.
You have a pool of cards that you build up over time as you go through the dungeons or you can buy cards with the cash you earn from the dungeon run to expand your deck.
From your pool of cards you can pick three cards to use or you can use the deck builder to pick cards for you, the only downside to using the deck builder is it has a timer on it after first use. You can pay 500 gold to remove the timer if you have the in-game cash. The cards represent your team of three in the dungeons along with your hero.
Your hero is the most vulnerable and the most powerful member of your team, and at the start of the game the cards you have are all common cards, such as a thief or ranger but it’s not long until you build up a diverse pack of cards as you play through the game. Once you pick your cards with your hero your off down in to the dungeons.
Off to the Dungeons
Playing CARD is easy peasy for everyone to control as you only use the A button or one finger to tap on the screen, everything in CARD is just one touch.
You don’t have direct control over your team, instead it all comes down to luck and your timing as a spinning roulette wheel with an arrow appears on screen. It’s where the arrow stops that decides how forceful the attack is on the enemies, it’s up to you to touch the spinning wheel at the right time.
If the arrow lands in green zone, your team attacks will inflict normal damage. If the arrow lands in the light green section of the spinning wheel your team inflicts a critical attack on the enemy, as well as activating a second wheel which could give you a double critical. This can deal enough damage to one-shot most enemies even those a bit above your range.
If you land on the red section of the wheel this is considered a miss and not only does your hero not attack the enemy, but your team doesn’t act either, so it’s a critical mishap that can leave your team doing nothing while the enemy can attack you.
But on the upside, the enemy can also miss an attack which leaves you with the advantage to attack them and inflict damage, you may even finish the battle on that floor allowing you to move on.
Cool Down Period
You will probably only get close to the tenth floor on your first run through the dungeon. Every tenth dungeon there’s a boss, of course the bosses are harder to land hits on because the spinning wheel has more red in it during a boss battle and it can be trickier to stop the pointer in the green area. So, the bosses are harder to kill because of this and they hit harder and have more health. This adds some challenge and intensity to the game during boss battles. If you decide the risk might be too much to progress further into the dungeon, for instance if you’re low on HP, you can exit the dungeon with all the gold and cards you have found and experience earned during the run. I like this system a lot and it certainly doesn’t punish the player for exiting the dungeons early.
After each run you can’t use those cards on the next dungeon run as they need to rest. But that’s fine as you will have two or three cards that are identical and even if you can’t use them, you can pick other cards.
At first I was a bit annoyed that a particular card I wanted to use was on its cool down period, however after playing the game for a while I came to realise that the cool down period on a card forces you to pick cards that you might not use otherwise. So this is actually a perfect match for the randomness of the games dungeons.
Level Up The Hero
Your hero will level up their HP and attack power as you progress through the dungeons. You can also buy armour and weapons to add in a bit of variety to their attacks. Swords, such as Venom edge and Runic blade and so on, can also be upgraded further by using coins, as can any new armour you buy. Some of the armour and weapons can’t be unlocked until you reach a certain dungeon level, like reach room 120 to unlock the Meat Hook. Yikes, I haven’t even got any where near room 120, guess I have some work ahead of me to unlock the last few weapons!
You can upgrade your cards to the next level too, using coins. Thankfully coins are plentiful in the dungeons and I never had a problem with lack of funds when I wanted to upgrade other cards or my heroes weapon or armour.
There are other objectives to complete as you go down through the dungeons. For example, one of the quests is Gold Rush where you have to collect a set amount of gold to earn three stars or the Pick On Someone Your Own Size quest where you’re tasked with killing enemies level three or higher. The more you kill, the higher amount of stars you earn.
With over 50 enemies to encounter during your dungeon run it never gets dull and you will meet some odd, yet funnily named enemies such Owlbear, Jelly Cube and a Pizza Golem which is a cross between a pizza and a golem. Who knew such things existed in the depths of the dungeons.
Visuals and Controls
The graphics of Conjurer Andy’s Repeatable Dungeon are brilliant, crisp, clear and vibrant with colour and the animations of the cards when they attack are just as good. With various grunts and noises erupting from your team as they attack the enemies, it all gells together to make it an amusing experience for the player.
As I’ve said above, the controls are extremely simple, one touch or one button and it works impeccably well, and is very responsive. I’m not sure I’ve ever played a game where the controls are so simple that anyone could use them, so credit to Firebrand games for making the controls that way.
I have really enjoyed playing Conjurer Andy’s Repeatable Dungeon for this review and I will continue to play the game as I’m no where near the end of the dungeons. In fact, when writing the review, having to check something in the game, I found it extremely hard to set the game aside to continue writing. I love ‘the push your luck’ mechanics in the game and having to decide if I should risk one more floor of the dungeon when my team is low on HP.
Yes, there is repetitive gameplay but it’s not the sort of game that is meant to be played for hours on end. It’s a fantastic quick fix game, the sort you would play in between something more heavy. Conjurer Andy’s Repeatable Dungeon should have pride and place on everyones Nintendo Switch.
Final Verdict: Two Thumbs Up