Game: Demon Tides
Genre: Action, Adventure,
System: Steam (Windows) (also on PlayStation)
Developer|Publisher: Fabraz
Controller Support: Yes
Steam Deck: Verified
Price: US $24.99 | UK £20.99 | EU € 24,99
Release Date: February 19th, 2026
Review code provided with many thanks to Press Engine.
Demon Tides – Surfing into a Sequel
Sequels can play it safe. Demon Tides doesn’t. Instead, it takes what worked in Demon Turf and stretches it outward, across open water, scattered islands, and a much greater sense of scale. The result is a follow-up that feels more confident, more refined, and far more ambitious.
If you played the original, you’ll recognise the attitude straight away. If you didn’t, don’t worry, this is an easy place to jump in. Demon Tides stands comfortably on its own two feet (and occasionally its wings, snake form, and whatever else Beebz decides to transform into).
And yes, it’s a very good time.

A New Voyage for Beebz
Beebz is back, still brimming with teenage energy and that slightly smug confidence she wears like a badge. This time, she’s heading across the seas after being invited by her father, another demon with his own reputation, for what should be a significant meeting.
Naturally, it doesn’t go smoothly.
Her ship is attacked, plans go sideways, and what was meant to be a simple reunion turns into another grand adventure. To earn her audience, Beebz must prove herself by exploring the region, collecting key items, and defeating powerful champions standing in her way.
The tone remains playful and self-aware. There’s a 90s edge to the humour and character writing that won’t land for everyone, but it gives the world personality. While I’ve never completely warmed to Beebz herself, the supporting cast does a lot of heavy lifting. NPCs are expressive and full of witty banter. They sell cosmetics, upgrades, and provide light story context without bogging things down.
Cutscenes are short and functional. Nothing groundbreaking, but they do the job.
A Vast Ocean Playground
The biggest shift from Demon Turf is scale. Demon Tides opens everything up into a large ocean dotted with islands, structures, and hidden secrets. You’re given clear points of interest, so you’re never totally lost, but exploration is heavily encouraged.
Swim toward something that looks interesting, and chances are you’ll find a challenge, a chest, or a platforming gauntlet waiting for you.
It’s a smart evolution. Instead of segmented stages, the world feels more interconnected and freeform. The ocean acts as a hub, and travelling across it at speed is satisfying in its own right.

Platforming That Feels Better Than Ever
The heart of Demon Tides is movement. This is where the game truly shines.
Beebz retains her flexible move-set from the previous game, but everything feels tighter and more responsive. Double jumps, glides, rolls, and transformations, they all return and blend beautifully together. You can chain moves in creative ways, turning basic traversal into something fluid and stylish.
She can transform mid-air, roll at speed across land or water, and combine abilities to cover impressive distances. Skilled players will undoubtedly find clever shortcuts and master advanced movement chains. At the same time, more casual players can still progress without needing flawless execution.
There are definitely platforming sections that demand precision, especially vertical climbs or complex island challenges. But the return of the manual checkpoint system is a lifesaver. You can plant a checkpoint flag wherever you choose. Fall into the sea? Respawn instantly at your chosen spot.
It removes unnecessary frustration without removing the challenge. And if you want the old-school risk? You can ignore checkpoints entirely.
That flexibility makes tougher sections feel fair rather than punishing.
Collecting and Customising
As expected, collectables are everywhere. Golden trinkets and purple demon shards are scattered across islands, tucked into hidden corners, or rewarded for completing platforming challenges.
These act as currency for both upgrades and cosmetics. Interestingly, both share the same pool. So you’ll occasionally face a decision: do you invest in a useful ability boost, or grab that stylish new outfit?
Personally, I prefer separating those systems, but it does encourage thoughtful spending early on. There’s plenty to find, though, and the game helpfully tracks completion per island, making it easier to know when you’ve cleared everything.
Talismans also return, modifying Beebz’s move-set in meaningful ways. Paragliders, hookshots, and other enhancements open up new traversal options and deepen the movement system further.

Full 3D
Visually, Demon Tides makes a bold change. The previous game used 2D sprites in a 3D world. This time, everything is fully 3D.
It’s a noticeable improvement. Movement feels clearer. Judging distances is easier. Platforming benefits enormously from this shift.
The world itself is brighter and more vibrant than before. Ocean blues, lush islands, colourful NPC designs, it’s lively without feeling overdone. The demon theme leans toward playful rather than intimidating, making it accessible to a wide audience.
For fans of the old visual style, there’s even an unlockable trinket that restores the classic sprite look. It’s a thoughtful nod to returning players.
And yes, it runs beautifully on Steam Deck. Fully verified, smooth performance, and ideal for handheld play.
Extra Features
There are a few additional features layered on top. You can race other players’ ghosts for speedrun times, which adds replay value for those who love optimising routes.
There’s also a graffiti system allowing you to place artwork into other players’ worlds. It’s harmless fun, though I personally didn’t find it essential. Offensive tags can also be reported.
These elements feel optional rather than intrusive; they’re there if you want them.

Conclusion: Demon Dayz
Demon Tides feels like a confident step forward. It expands the scope, refines the controls, and delivers a more polished experience overall. The platforming is responsive, creative, and satisfying. Exploration feels great, exploring every corner of the world.
While the story and humour won’t resonate equally with everyone, the gameplay carries the experience easily. And if you weren’t completely sold on Demon Turf, this sequel might be the one that clicks.
There’s also a free demo available, which makes it easy to test the waters before committing.
For fans of 3D collectable platformers, this is absolutely worth checking out. It’s energetic and clearly built by a team that understands how good movement should feel.
I had a great time with it, and I suspect many others will too.
Final Verdict: I Like it a Lot
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