Fairy Springs is a short, cozy, heartfelt adventure. It was fun and relaxing to play and it’s a great game to sit back and unwind with. I liked it a lot!
The Look and Feel of Fairy Springs
Fairy Springs is a sweet little game taking place in a magical setting. I played as a tiny fairy in this 2D pixel adventure. The demo let me play 3 of the earliest spring days found in the full game. Two of the days were sunny and one was a lovely rainy day with gray skies. I appreciated changes of weather. I also liked the calm, thoughtful soundtrack which played throughout the demo. The full game will include all 4 seasons and the changes they bring to the environment. I look forward to seeing that.
I played with my controller which worked fine. The Steam page says the game only has partial controller support but all that I had to do with my keyboard was to enter my character’s name. In fact, I chose to leave it as the default (Skye), and I didn’t even need my keyboard at all. So don’t let that hold you back!
My sole purpose as a fairy was to help others which is such a lovely concept. Each day in Fairy Springs I had a quest to perform for one of the other inhabitants, and I could also choose to search for unique collectables. When my quest was completed I was given the option to return to my home and go to sleep, which would save the game. Sometimes I went to sleep, but I realized late in the demo that I should fly around instead and speak with the NPCs every day. That’s because they always seem to have something new to tell me which I’d miss if I went to sleep. I’ll remember that when I play the full game.

The full version of Fairy Springs will have 10 NPCs for me to interact with and they will all have distinct personalities. In the demo I met Artie who was a hibernating bear, Shona who was a rabbit very concerned with their appearance and Ulric, a slightly grumpy but wise protective owl among others. Their characters and individual stories will develop as the game progresses.

The setting of Fairy Springs was heavily influenced by the developer’s travel to Scotland, specifically the Highlands, Lochs and the Isle of Skye, hence the fairy’s default name. One NPC in the game, Montie, had a super heavy Scottish accent which I loved reading in my head as I played!

The Gameplay of Fairy Springs
The UI in Fairy Springs was very easy for me to master. This was not a complicated game where I needed a binder to keep everything straight. I had one quest to perform each day and it was displayed at the top of my screen. I could choose to have this reminder hidden, but I liked having it displayed. In addition, my controller inputs were shown on the bottom right corner of my screen which I appreciated!
In Fairy Springs the quests were not terribly difficult. Sometimes I don’t want a difficult game, sometimes I want something light and heartfelt. Fairy Springs filled that need. There was one journal available to me if I chose to use it. It listed all the NPCs by name, and there was an exclamation mark next to them if I needed to interact with them. I could also choose to speak with every NPC every day and figure out who needs my help that way. There were not a lot of NPCs and the map was not huge, so either option would work. In fact, I should speak to each NPC each day because they reveal more of themselves with every interaction.

To make the quests even cozier, items that I can pick up literally sparkle, which makes them easier for me to find. I appreciated that too!
Final Thoughts
I played the demo for Fairy Springs for 45 minutes and enjoyed it thoroughly. It was light and easy to play and yet very endearing. The full game will have 4 seasons with 10 game days per season. It should be a chill way to spend a few hours and will be priced accordingly. I encourage you to try the demo!
It’s the first game this solo, indie dev has created and it’s very special. I wish him all the best and hope he gives us many more wonderful games to play.
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