Seven Seas Jewels a pirate and his parrot

Seven Seas Jewels Collectors Edition Review

Game: Seven Seas Jewels Collectors Edition
Genre: Casual, Adventure, Indie
System: Steam (Windows)
Developer | Publisher: Anawiki Games
Controller Support: No
Steam Deck: Playable
Price: US $14.99  | UK £12.79  | EU € 14,99
Release Date: January 22nd, 2026

Review code provided with many thanks to Anawiki Games.

Seven Seas Jewels: A Familiar Voyage With a Pirate Coat of Paint

Seven Seas Jewels Collector’s Edition is the latest match-3 puzzle game from Anawiki Games, the same team behind Avalon Jewels. If you played that title, you already have a very good idea of what you’re getting here. Take that formula, layer on a pirate theme, and you’ve pretty much charted the course.

That said, familiar doesn’t automatically mean bad. This is very much a comfort game for fans of match-3 puzzlers, especially those who enjoy the mobile-style structure without actually having to deal with mobile-style monetisation. Everything here is fully unlocked through play, which immediately gives it a big plus in my book.

Seven Seas Jewels story segment
Set sail for adventure

A Light Story to Carry the Journey

The game opens with a small narrative setup. A young woman has been kidnapped by pirates, and you step into the role of a determined corsair setting sail across the Seven Seas to rescue her. It’s all delivered through static illustrated scenes and short bits of dialogue, and while it won’t blow anyone away, it does its job.

The story acts as a thread tying the levels together rather than something you’re deeply invested in. You move from island to island, sea to sea, with occasional characters popping up to add a bit of flavour. Think less epic pirate saga and more excuse to keep matching jewels, which honestly works just fine for this type of game.

Classic Match-3 With a Few Extras

At its core, Seven Seas Jewels is a straightforward match-3 experience. You swap adjacent gems to line up three of the same colour, they disappear, and the board cascades down to hopefully trigger more matches. Match four, and you create an explosive barrel; match five, and you get a powerful special gem that can wipe out large sections of the board.

Each level has specific objectives to achieve under a set number of moves. You might need to break barrels, collect keys, unlock caged jewels, clear bookcases, or remove obstacles by matching next to them. These objectives keep things varied and force you to think a little beyond just clearing random matches.

One standout mechanic this time around involves guiding ships to a destination by creating a trail of water through matches. In theory, it’s a clever idea. In practice, it can be fiddly and frustrating, especially when the board layout doesn’t cooperate. These levels were easily my least favourite and often pushed me toward using relaxed mode, which removes the limited moves just to move on.

Seven Seas Jewels puzzle board
Shame that more problems can’t be solved with match 3

Difficulty Comes In Hot

Compared to Avalon Jewels, this game feels tougher much earlier on. Even within the first batch of levels, I found myself failing stages repeatedly due to limited moves and awkward objectives. For players who want a challenge, that’s not necessarily a bad thing, but it may surprise those expecting a gentler ramp.

Thankfully, relaxed mode exists. This removes move limits and turns the game into a much calmer experience, letting you focus on clearing objectives at your own pace. It’s a welcome option and one I imagine many players will gravitate toward, especially later in the game.

Mini-Games

Outside the main puzzle path, there are a couple of mini-games available, including a battleship-style guessing game and a memory game. These are optional but offer extra currency that can be spent on power-ups.

They’re simple, inoffensive diversions rather than deep additions, but they do break up the main loop. I found myself dipping into them occasionally when I wanted a short change of pace, but the match 3 still won over my main attention.

Seven Seas Jewels mini game
You sunk my pirate ship

Pirate Theme

Visually, the game sticks closely to the jewel-puzzle template. The gems themselves will look very familiar if you’ve played other titles in this genre, but the pirate-themed backgrounds and UI give everything a cohesive feel.

The soundtrack leans heavily into light pirate motifs and loops quietly in the background. It’s serviceable, fitting the theme without becoming distracting. Overall, the presentation feels very much like a polished mobile game brought to PC, and whether that’s a positive or negative will depend on what you’re looking for.

Conclusion: Still Addictive Despite Familiar

Seven Seas Jewels Collector’s Edition is simply more match-3 goodness. What it offers is a solid, content-rich version of a familiar formula, free from aggressive monetisation and packed with levels to work through.

If you already own Avalon Jewels, you may not feel a strong pull to jump into this unless you’re actively craving more of the same. But if you enjoy match-3 games as a way to unwind, switch your brain off, and chip away at puzzles over time, this does the job well.

It’s not doing anything bold or unexpected, but it is reliable, complete, and enjoyable in short or long sessions. It also works great on Steam Deck.

Final Verdict: I Like itI like it

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