Game: Lost Castle 2
Genre: Action, Adventure, RPG, Indie.
System: Steam (Windows)
Developer|Publisher: Hunter Studio
Controller Support: Yes
Steam Deck: Playable
Price: US $17.99 | UK £14.99 | EU € 17,99
Release Date: June 11th, 2026
Review code provided with many thanks to Goldpact Goblins.
Lost Castle 2: Back for Another Treasure Hunt
The original Lost Castle was a game I enjoyed, but it never quite became one of my regular roguelite addictions. Lost Castle 2, however, feels like a much more confident sequel. After spending a few years in Early Access, the game has now reached its full release, and it’s clear that Hunter Studio has used that time well.
At its core, this is still a roguelite brawler. You’ll be heading into dangerous areas, battling hordes of enemies, collecting absurd amounts of loot, and inevitably getting flattened by something unpleasant before returning stronger on your next run. It’s a familiar formula, but it’s one that Lost Castle 2 executes very effectively. While it doesn’t completely reinvent the genre, it does enough to keep things engaging, and most importantly, it’s simply a lot of fun to play.

A Story That Knows Its Place
If you’re coming here looking for a deep narrative, you may want to lower your expectations. The story is very much a simple treasure-hunting adventure. You create your character, head out into dangerous territory, discover mysterious treasures, fight monsters, and attempt to uncover the secrets of the Dark Castle. That’s about it. Thankfully, Lost Castle 2 understands that the real attraction is the gameplay. The story serves as a framework to push you into the action rather than becoming the main focus, and that works fine for this type of game.

Fast, Fluid and Very Fun Combat
The combat is easily one of the strongest aspects of Lost Castle 2. Runs consist of moving from room to room, defeating enemies, collecting rewards, and choosing which path to take next. Along the way you’ll encounter tougher encounters, challenge rooms, shops, rest areas, and all manner of surprises.
What immediately stood out to me was just how smooth everything feels. You have access to light attacks, special attacks, dodges, blocks, weapon skills, consumables, and more, but the controls never feel overwhelming. Everything is responsive and easy to understand. I particularly enjoyed experimenting with the different weapon types. At the start, you can choose from options such as sword-and-shield, dual blades, or bows. Surprisingly, I ended up spending a lot more time with ranged weapons than I expected. The bow felt fantastic to use and gave me a nice balance between safety and damage.
One feature I loved was the ability to interact with the environment. Barrels can be thrown, objects can be launched at enemies, and in some situations you can even pick enemies up and toss them into their friends. It adds a playful layer of chaos that keeps encounters entertaining. The game also does a good job telegraphing enemy attacks. Bosses and larger enemies often display attack indicators, making encounters feel challenging without becoming unreadable. Later in the game, there are additional surprises like mounts you can ride.
The game can be played solo (which I spent all my time doing). But you can play co-op local or online. You can even risk playing with randos if you fancy.

Loot, Loot and Even More Loot
If you’re the kind of player who gets excited whenever treasure chests appear, you’re going to have a good time here. The sheer amount of loot in Lost Castle 2 is impressive. Weapons, armour pieces, relics, treasures, blessings and various upgrades are constantly being thrown your way.
One of my favourite details is that equipment actually changes your character’s appearance. Finding a new armour piece or weapon isn’t just about improving stats; it also gives your character a new look. It’s a small touch, but it makes collecting gear feel much more rewarding. What really impressed me was the variety. Across multiple runs, I was constantly finding new items and new combinations. Very rarely did I feel like I was seeing the exact same setup twice.
The downside is that some of the loot descriptions can be a little overwhelming. Certain items come with lengthy blocks of text explaining multiple effects, conditions, bonuses and interactions. Players who enjoy theorycrafting will probably love this, but I found myself skimming through information rather than reading every detail. This issue is even more noticeable on Steam Deck, where some text can feel quite small. A little streamlining or improved readability would go a long way. Still, that’s a relatively minor complaint when the loot system itself is so rewarding.

Progression That Keeps Pulling You Back
Like any good roguelite, progression is a huge part of the appeal. Every failed run contributes towards future success. Back at the hub area, you can unlock upgrades, strengthen your character, adjust difficulty settings and gameplay modifiers, and prepare for another attempt. It’s a system we’ve seen many times before, but it works. More importantly, it creates that dangerous “just one more run” feeling. I’d finish a run, unlock something new, tell myself I’d stop after the next attempt, and then suddenly realise another hour had disappeared. That’s usually a good sign.
A Few Rough Edges
While I enjoyed most of what Lost Castle 2 offers, there were a couple of frustrations. The biggest issue for me was the challenge rooms. Some challenge rooms can be incredibly punishing, and because you don’t always know exactly what you’re getting into beforehand, they can feel like a gamble. One challenge required avoiding almost all damage, and failing it effectively ruined my run. In many roguelites, challenge rooms simply deny you rewards if you fail. Here, the punishment sometimes feels much harsher than necessary. It is worth mentioning this is another familiar roguelike game, so if you are burned out on this genre, this is probably not going to win you back.
Outside of that, the game’s presentation is solid rather than spectacular. The hand-drawn art style is charming, enemy designs have plenty of personality, and there’s a good variety of environments and bosses. The soundtrack does its job well enough, but it wasn’t something that particularly stood out during my playtime.

Conclusion: Worth Getting Lost in Again
Lost Castle 2 doesn’t reinvent the roguelite formula, but it does it well. It focuses on delivering satisfying combat, a mountain of loot, strong progression systems, and enough variety to make each run feel fresh. The combat is responsive, the loot is rewarding, and the steady stream of unlocks gives you plenty of reasons to keep coming back.
A few balancing issues and some overly dense item descriptions stop it from being perfect, but they’re small complaints in what is otherwise a very enjoyable experience. Whether you’re a fan of the original game or completely new to the series, Lost Castle 2 is an easy recommendation for players who enjoy action-focused roguelites.
Final Verdict: I Like It A Lot 
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