Shalnor: Silverwind Saga the hero and her sword

Shalnor: Silverwind Saga Review

Game: Shalnor: Silverwind Saga
Genre: Action, Adventure
System: Steam (Windows) (Also on Nintendo Switch, Xbox and PS4&5)
Developer|Publisher: Johnny Ostad
Controller Support: Yes
Steam Deck:
Playable
Price: US $ 9.99 | UK £ 7.99 | EU € 9,99
Release Date: January 22nd, 2025

A review code was provided, and many thanks to Johnny Ostad.

Shalnor: Silverwind Saga – A Focus on Combat

Shalnor: Silverwind Saga is the latest entry in the Shalnor series, developed by a solo creator. Like its predecessors, the game draws inspiration from classic Zelda-style adventure games, but this time, the focus leans heavily on combat rather than exploration or world-building. The result is a simple, functional action adventure that may satisfy players looking for a straightforward experience but is unlikely to surprise or excite those seeking deeper storytelling, intricate puzzles, or varied gameplay.

Minimal Plot, Minimal Worldbuilding

You play as Ryanna, a young elven warrior who arrives on a once-thriving island that has been overrun by monsters under the rule of the Slime Queen. The only inhabitants left are a lone survivor and a merchant. Ryanna’s task is clear: defeat the Slime Queen and prove her worth.

Unfortunately, that’s about as much narrative depth as the game offers. Dialogue is minimal, with brief exchanges between Ryanna and the lone survivor providing the only bits of exposition. There’s little explanation of the island’s history, why the monsters have taken over, or any greater lore beyond the immediate goal. The setting feels like a wasted opportunity, there was so much potential to flesh out the world, to add layers of mystery or backstory to uncover through exploration. Instead, it leaves the player wondering, what if?

Shalnor: Silverwind Saga exploring a dungeon
You seem like a fun-guy

Exploring the Island – A By-the-Numbers Adventure

The game follows a top-down adventure format with simple controls: movement, basic sword attacks, and the ability to sprint using a stamina system. New weapons and spells can be found throughout the island, either in dungeons or purchased from the merchant. These can be mapped to two button slots, but they primarily serve to enhance combat rather than influence exploration.

Some tools, such as bombs or fire spells, help access previously blocked areas, encouraging a bit of backtracking. However, the world itself remains largely linear. There are no real surprises, no side quests, and no meaningful NPC interactions. If you encounter a locked path, it simply means you haven’t found the required key or ability yet. Keeping notes of these blocked areas can help, but overall, exploration feels mechanical rather than rewarding.

The main gameplay loop follows a strictly repetitive structure:

  1. Explore the overworld to locate the next dungeon.
  2. Enter three caves to collect three orbs, which unlock access to the dungeon.
  3. Navigate through dungeon rooms, collecting keys to progress.
  4. Defeat the dungeon boss and repeat the cycle.

There’s very little deviation from this formula, making progression feel predictable rather than engaging.

Shalnor: Silverwind Saga boss fight
Fancy a blinking contest

Combat – Functional but Lacking Depth

At its core, combat in Silverwind Saga is straightforward but lacks variety. Your main weapon is a sword, and beyond basic swings, there are no combos, charged attacks, or advanced techniques. The only depth comes from secondary weapons and spells, which offer ranged or area-of-effect damage.

The enemy variety is fairly standard, featuring blobs (some of which shoot projectiles), hornets, and ghosts. Elite variants have slightly more health and attack patterns, but combat generally boils down to hitting enemies, dodging, and repeating.

One interesting mechanic is the red danger circle that briefly appears before an enemy attack, giving players a short window to react. While this adds a bit of strategy, it doesn’t fundamentally change how battles play out. Most fights consist of striking a few times, then retreating and repeating this.

A small but appreciated feature is the ability to lure enemies into environmental hazards, such as spike traps and damage them. While this adds some tactical variety, it’s not enough to make the combat feel fresh or dynamic.

Boss fights, unfortunately, are underwhelming. They involve facing large enemies with oversized health bars, dodging their predictable attack patterns, and chipping away at their health over time. There’s no real sense of challenge or excitement, just endurance.

Shalnor: Silverwind Saga exploring a dungeon
What squishes in the darkness?

Difficulty – Accessible but Lacking Challenge

For experienced players, Silverwind Saga will likely feel too easy. Death is a minor inconvenience since you respawn at nearby checkpoints with all progress intact. The lack of punishment for failure makes the game low-stakes, which may appeal to younger or more casual players but could feel underwhelming for those seeking a challenge.

While accessibility isn’t necessarily a bad thing, the game doesn’t offer difficulty options to cater to those who might want a more demanding experience. This contributes to an overall feeling that Silverwind Saga is competently designed but uninspired.

Presentation – A Step Back for the Series

Visually, the game takes an interesting but unremarkable approach by featuring 2D character sprites in a 3D world. While this aesthetic choice gives the game a slightly unique look, it lacks the charm and polish of its predecessors.

The environments, while functional, lack personality. You’ll traverse grassy plains, dark caves, and dull grey dungeons, none of which feel particularly inspired or memorable. Compared to Shalnor 2, which embraced a low-poly 3D aesthetic, Silverwind Saga feels like a downgrade rather than an evolution.

The music is similarly uninspired, repetitive tracks that loop without much variation. While it serves its purpose, it doesn’t add much atmosphere or emotional depth to the experience.

Shalnor: Silverwind Saga exploring the overworld
It must be lonely being the only NPC

Conclusion – A Simple, Forgettable Adventure

Shalnor: Silverwind Saga is a competent but uninspired addition to the series. It doesn’t innovate or push the franchise forward in any meaningful way. The combat-heavy focus might appeal to those looking for a basic, low-effort action game. Still, for players who enjoy exploration, world-building, or engaging storytelling, it’s likely to feel barebones and repetitive.

While the game is technically sound, and I encountered no major glitches, it ultimately fails to stand out. There’s a lack of excitement, depth, and surprises.

For newcomers to adventure games, Silverwind Saga could serve as a gentle introduction to the genre. However, for seasoned players or fans of the previous entries, there are far better games to invest time in, including the previous Shalnor titles.

Final Verdict: I’m Not Sure  I'm not sure

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