Game: Worming From Home
Genre: Action, Adventure, Casual, Indie, Simulation
System: Steam (Windows, macOS)
Developer | Publisher: Zach Northrop, Mason Sabharwal | Zach Northrop
Controller Support: Full
Price: US $7.99 | UK £7.15 | EU € 8,15
Release Date: September 4, 2026
Review code provided with many thanks to Press Engine.
Worming From Home is an adorably weird little indie game about working from home, but you are a worm! You need to take calls, fix spreadsheets, and keep your office. All while being a tiny worm!
Worming While Working
Worming From Home begins with you, an earthworm, waking up in a potted plant on your full-sized human desk. There is a possible promotion coming your way, so you need to work hard to make sure you are the one who finally gets that pay raise.

In order to do this, you will need to launch yourself around the desk, press keys with your head, and use your whole body to push around the mouse. You can also order new items for your desk, like a reading nook, a workout station, a phone charger, a water cooler, and other things to allow you to raise your strength, gain skills, and unlock other fun additions. The total playtime for Worming From Home is about four hours.
Worming From Home is probably one of the most ridiculous games I’ve ever played; it’s incredibly silly, tossing yourself around, slamming your face into a keyboard, and even committing crimes. Apparently, no one will arrest you for insider trading or printing money if you are a worm.

Just as a heads up: there are a couple of crude jokes and some very light cursing (like “damn”) that might make this game unsuitable for younger impressionable minds. But it’s a great game for older kids, teens, or adults.
The Pros of Worming From Home
While the premise of Worming From Home is very silly, you can tell that the developer took game-making seriously. There are no bugs that I noticed, and the polish on Worming From Home is amazing. They took a lot of time to make the physics feel good, to make the game look great, and to make it a lot of fun to play.

The physics puzzles are weird and fun, like trying to figure out how to get a document up on your scanner to scan it, for example. Eventually, you get to build a wormy empire of stocks and bonds, interns earning you passive income, and fun items.
It has a ton of great accessibility features so good that even a worm could play it. There are skill trees that allow you to jump further, move faster, upgrade the difficulty of Worming From Home‘s math problems, and loads of other things. You can unlock a ton of cosmetic items, like a gummy worm skin, hats, desktop backgrounds, and other accessories.

Overall, Worming From Home is a cute, simple, and short game with interesting gameplay and great physics. You can’t beat it for the price; I had a great time, and I have a couple of people in mind to grab this for as a gift as well.
The Cons of Worming From Home
I didn’t have any issues with Worming From Home from a technical standpoint. It runs smoothly, and the physics are well developed. Overall, it’s a fun game that ends before the gimmick gets too gimmicky. However, I did have a couple of very small issues with the game.

The first one is that the jump is hard to get used to. When you launch yourself, it throws you forward, which is a little strange. Once I got used to it, though, it was a whole lot of fun.

Another small issue I had was with the music. There are three channels on the radio, and they are all kind of annoying. They all sort of sound like hold music or elevator music, which feels thematically appropriate, but aren’t very interesting to listen to. At least Worming From Home does have more than one song to pick from.
But other than that, Worming From Home is as perfect as a game can be.

Conclusion
I love Worming From Home. It’s goofy with a great hint system, helpful tutorials you can access at any time, easy resetting of objects on the desk, and a lot of fun things to do. It’s silly and weird and well-made. Who would have thought that playing as a worm working a desk job could be so engaging!
Final Verdict: Two Thumbs Up:
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