Shorts: Blockcode Games Indie Dev Interview

Especially for our Patrons in Tier 2 and 3, we have made another Indie Dev interview! Consider joining us on Patreon in Tier 2 or Tier 3 for as little as $3.00 a month and unlock it all!

This time our developer interview is with Ivan Kisiček, the game developer at Blockcode Games. Here at LadiesGamers, James recently previewed DreamCell: Lost in Nightmares and gave us his thoughts on the game. 

Of course, LadiesGamers is always about the personal story in an interview, so we asked Ivan what’s the story behind the development of DreamCell: Lost in Nightmares and what cool games we can expect in the future. Plus, Ivan has some tips for aspiring developers!

Introducing Ivan Kisiček

indie dev interview LadiesGamers

Who is Ivan Kisiček from Blockcode Games?

Well, in short, I would describe myself as a big fan of video games and game development. But in a little more detail, I come from Croatia and am 29 years old.

I have a master’s degree in computer science (University of Rijeka), and for the last three years, I have been working on developing various video games in Blockcode Games. It was mainly client work in the beginning, but now we are finally close to releasing our first games (DreamCell: Lost in Nightmares and Shards of Nogard after that).

DreamCell: Lost in Nightmares

indie dev interview LadiesGamers

How did you start out as a game developer?

I started relatively early, back in high school, when there weren’t that many tutorials available, not even game engines (especially not free ones). I’ve always been interested in how such wonderful products like games are created in the background, so even as a child, I developed some smaller games for myself (using free tools available at the time, such as the free version of GameMaker).

Where did you take your inspiration from for DreamCell: Lost in Nightmares?

Oh, I’m a massive fan of The Binding of Isaac and Enter the Gungeon! This can probably be easily noticed through the game design and gameplay of DreamCell: Lost in Nightmares. Although I certainly wanted to use some of my ideas to make the game unique and add things I would like in games.

What is the biggest challenge in making a game like DreamCell: Lost in Nightmares, and how did you overcome it?

So, apart from the initial idea, the most challenging part was making the randomly generated world. Once that part worked, further development was all about adding content, enemies, additional features, and things like that.

Want to read the rest of the interview too? Find out about where Ivan got his inspiration for DreamCell. And what other games he has planned for the future.

Keep reading and become a patron in Tier 2 or 3!

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