From Steam to Switch: Re: Legend

Frequently, I take a look at what games are already available on Steam to see if they meet my requirements of being a good simulation game. Plus, I browse the Kickstarter pages to find hidden gems. And then I keep my fingers crossed and hope it will make the jump to the Switch somewhere in the future.

You see, even though we are making progress, I still feel the Switch could do with some more RPG/crafting simulation games. And it’s a good thing Indie developers are flocking en masse to Nintendo’s console, because it will make for more variety for us.

What is the game about?

Re: Legend is such a game. This is the description the developers put online: Washed ashore on Vokka Island without memories, you must start a new life and find ways to recover your lost memories. In order to do so, you must first learn how to survive on the island by cultivating the land, befriending villagers, expanding the village and raising your very own magical creatures known as “Magnus”.

Venture around the land of Ethia where vokka island resides to reclaim your memories is no easy task as the world is filled with dangerous Magnus and threatening challenges.

Isn’t it funny how many of these sim games start out with someone who has lost their memory? While you evolve Vokka Island further your memories slowly unfold, helped along by the villagers.

They promise us multiplayer, customization aplenty and enough to do on the island. There’s mining, fishing, logging, cooking, crafting, weaponry and of course, farming. The magical creatures they have designed so far look absolutely lovely. They can be tamed and evolved, each in their own unique way. The Magnus will aid you during combat, but also while you are farming or fishing.

Re: Legend is ready for Backer’s Alpha on Steam

Re: Legend created a storm when it asked for funding on Kickstarter a couple of years ago. This video game about farming, exploring, village management and much more funded easily on Kickstarter. It even managed to reach a lot of their stretch goals, including a Switch version of the game. They asked for $70,000 for the game without the stretch goals. And got $ 630,700 from 7,385 backers! So most of the Stretch goals were funded too.

That was in 2017, and many backers are anxious to finally lay their hands on the game. As is customary, it always takes longer to develop then initially thought though. So I was glad to see that the game is ready for Backer’s Alpha on Steam. Backer’s Alpha means that the experience doesn’t yet represent the final version of the game. Many features will still be in a rough state, this phase is often used to make improvements based on experience. But, at least progress is being made!

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