MIRO Review

Game: MIRO
Genre: Survival, Exploration, Crafting
System: Steam (Windows)
Developer | Publisher: Lost Saved Data_
Controller Support: Full
Price: US $14.99 | UK £12.79 | EU € 14,79
Release Date: April 28, 2025

Review code provided, with many thanks to Lost Saved Data_.

MIRO is an exploration and survival game. You are lost, and you will need to explore all the worlds around you in order to make survival tools, find out information, and uncover your mission.

MIRO’s Story

MIRO begins like a survival horror game. You are stuck in a dirty bunker with no memories and no one to help you. Alone, you need to get out and figure out what’s going on and where you are. I actually had to tab out to Steam to make sure I was playing the right game; I started out with this creepy feeling that didn’t improve much when I got outside.

A futuristic hallway in MIRO.
This is not spooky at all. Not a bit…

Once outside the bunker, I found myself in a strange world, surrounded by massive dinosaurs, and a voice popped in over my radio. I have to find my way back to a pod and return to my ship. We have work to do. There is a hazy sort of fog over everything, and threats are everywhere, not just the dinosaurs either. There are old robots that roam inside the buildings, and they will hurt you if you wander too close.

Back on our ship, the voice, which turns out to be the ship itself, lets us know that it has been wiped of all of the information it knew about our journey. We don’t know why we are here, so we will need to dig around all the ruins we find to see what information we can dig up.

An abandoned garage-like facility in MIRO.
It might be bright outside, but this still feels like a horror game somehow.

Surprising Me With MIRO

I was shocked and delighted by the vibes; while there is no overt violence, cursing, or blood, there is danger. There are memos about some strange experiments all over the world, and each one holds another clue to the story of what happened to all the people who once inhabited these planets.

A notebook sits on a desk in MIRO.
These notes are scattered everywhere, and they slowly introduce you to everything that happened.

This was not the type of game I was expecting when I picked up MIRO, but it delivered the same kind of lonely, exploratory feeling that version 1.0 of No Man’s Sky did. While some people might find this slow exploration with spooky undertones boring, I was immediately drawn in.

The Pros of MIRO

I can tell you MIRO is for a very specific type of gamer, and I just happen to be one of them. It’s lonely. The game reminds you all the time of your own frailty. There are things to find in the world, but it is mostly lonely, empty space filled with mysterious plants, animals, and everything is dangerous. Even the air will kill you eventually.

A screen of text explaining some of the important information in MIRO.
There is a lot of data here to go through; it’s insane.

If you are the type of person who enjoyed the lonely gameplay of original No Man’s Sky or Pathologic, MIRO feels much the same way. The story is simple but interesting. Each of the worlds is procedurally generated, so your worlds will be different each time you start a new game.

Everything has this weird, pixelated look that kind of makes me feel like I’m looking through a filter, and it adds to the lonely, abandoned feeling of MIRO‘s many worlds.

A dinosaur waits at the bottom of a ladder in MIRO.
That dinosaur is not going to give up, I think. I look too tasty. Maybe make a run for it?

The Cons of MIRO

While I liked a lot of aspects of MIRO, it felt like something was missing the entire time I was playing. The worlds were a little too empty; you have to walk across massive fields and forests to find anything except dinos that want to eat you.

An old, beat up machine in MIRO is "tired, if it could be tired."
If you say so, game.

There is some platforming, and MIRO was obviously not designed for platforming. The jumps are floaty, and there is no third-person perspective to help with hopping your way around.

It was not as compelling as OG No Man’s Sky, mostly because a lot of the interesting aspects were not present. There was no mining, the crafting system is really limited, the story is a little too simple, and all the different possible locations you can head to all look the same in radar. So if you are looking for something specific, you’ll be looking for a long time.

An abandoned factory in MIRO.
Exploration time!

Conclusion

Overall, MIRO feels a little unfinished. I think it has a lot going for it, and it could be a very interesting game. It has very good bones, but some of the meat of it is just not what I was looking for. I still liked my time with it, and I enjoyed exploring. I want more from MIRO, and I think most players will agree with me. I hope this developer keeps at it. I look forward to future updates!

Final Verdict: I Like it. 
I like it

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