A pixel image of a witch's hat in the game Fractured Library

Fractured Library Demo Impressions

Fractured Library is a fun quest adventure game about an enchanted library, portals, magic and a visitor with a sassy wit and a lot of heart.

The Demo Backstory of Fractured Library

It should be stated that the demo of Fractured Library is a standalone level. It will not be included in the final game, but the dev says it should give a good feel for what the rest of the game will be like. I like what I see so far!

I played as Kayak, and I’ve arrived in Inkthistle Hollow after becoming lost in a storm. Hazel, the local witch librarian, greeted me. She told me that the storms have finally stopped, but all the rain has caused a wall of giant vines. The vines stop anyone from reaching certain areas, and also stop me from leaving and going home. Hazel told me that she needs some blue spotted toadstools to create a potion to kill all the vines. However, the toadstools are themselves inaccessible because of the vines, so Hazel sent me off to find a pair of scissors to cut some of the vines. Unfortunately, those scissors are somewhere in a maze!! And so begins the adventure that is Fractured Library. 

View of the library and surrounding area in Fractured Library.
That’s Hazel on the left. She’s trying to brew a potion which will kill the vines.

The Gameplay of Fractured Library

The gameplay is not complicated at all. It consists of a series of quests to advance the story. I liked the difficulty level of the quests; they were not very hard but did require a bit of thought.

In the demo, I have had interactions with a goblin, a witch, a talking squirrel, magical trees and an enchanted library chock full of books. Many of the books have really amusing titles, too. I wonder what additional things are in the full game?

A library full of books in Fractured Library.
So many books!!

Fractured Library is a 2D pixel narrative game. There’s no combat, no day-night cycle, no need to sleep or eat. The game consists entirely of following the story and exploring, solving very light puzzles and completing quests. It’s a very low-stress experience.

The Feel of the World in Fractured Library

This is a colorful world which feels vaguely medieval to me. The soundtrack adds to that feeling with interesting music. The library plays a small part in the demo, but I think in the final game it will be much more integral. The library is the title after all!

A bookshelf in Fractured Library
The book titles are quite amusing!

Kayak is a funny, sassy person. She’s a regular human (a non-magical being!) who has stumbled into and gotten lost in an enchanted forest. She reacts to her new, unusual surroundings with humor and sarcasm. At one point, her quest is to find rope and sticks to repair a bridge. The exchange below is her reaction to that!

A person on top of a high plateau in Fractured Library
Kayak is really outspoken and amusing!

Fractured Library has Portals, Magic and Parallel Worlds

In the demo, Kayak had to help an NPC named Elliot recover his memory. She did that by finding all the pages from a book that he read as a child. In order to find the book, there was a whole series of events that she participated in. She traveled back to Elliot’s memories through a portal and used magical things she found in her surroundings to help recreate his childhood. She encountered a talking squirrel, cleaned up a lot of trash, found pages from the missing book and found a misplaced flashlight, among other things. It was all a lot of fun and just the right level of difficulty for me.

There is also a Journal and Inventory System

I love it when a game provides a journal to help me remember what I’m doing. Fractured Library has a very nice one and even crossed off my quests when I completed them. Thank you!

A journal page from the game Fractured Library.
I got a lot done!!

I can also access my inventory, save the game, change my settings or exit on the same screen as I accessed my journal. The demo does not auto-save, so I made sure to save my game often. The final game also does not have an autosave system at this point, but the devs are looking into adding that. I like how the game has a simple, easy-to-understand UI. Likewise, the inventory system is basic but does the job quite nicely.

A Conversation with the Developer of Fractured Library

I played with a controller, and unfortunately, had occasional issues with it. I reached out to one of the devs about this and received a reply very quickly. I was told that they were aware of the controller issue in the demo and will have it corrected in the final game. I’m always impressed with game devs who are very responsive to players. To me, it indicates that they are committed to developing an excellent game and are willing to go that extra mile to make sure the players have the best possible experience with it. So bravo to Raguthra, the game devs for Fractured Library.

The dev also shared the following thoughts about the creation of Fractured Library. “Fractured Library is really my love letter to books and the worlds they take us to, and it has some core themes of friendship, acceptance, and forgiveness.” I thought that was lovely.

Raguthra is a small 2-person indie studio based in Australia. Their ethos is the following. “A Raguthra game is always story first. Whatever mechanics, style or genre we venture into, we’re always going to make sure the world feels real, and the story is immersive.”

Final Thoughts

I enjoyed the gameplay in Fractured Library; it’s a sweet game. I had a really nice time playing it. The full game will have much more content about the library, the secrets it contains, plus more narrative puzzles. There is also a shattered crystal; you’ll need to collect the pieces and rebuild it. Plus, there will be more magic and quirky NPCs. In short, there will be a lot more in the full game than in the demo!

Fractured Library was funded through Kickstarter and is projected to release in July 2026. I look forward to the full game and encourage you to try the demo.

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2 comments

  1. Thank you SO much for taking the time to write such a thorough, fair review of our demo! We’re so honoured to be featured here and absolutely are committed to bringing the best possible version of Fractured Library to everyone’s PCs in July!

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