Code provided with many thanks to Stride PR.
Star Fire: The Eternal Cycle: A New Challenger Enters
The name Starfire might immediately conjure up images of a certain superhero from a well-known teen squad, but rest assured, this has nothing to do with that. Star Fire: Eternal Cycle is a side-scrolling sci-fi beat ’em up with roguelite elements, and after spending some time with its demo, I came away feeling like it’s got something to offer, especially for fans of arcade-inspired action.

Humanity Is Doomed, But You’ve Got Fists
The premise is comfortably familiar. Humanity is on the brink of extinction, again, this time overrun by alien insectoid horrors. There’s not a huge narrative dump here, which is honestly a relief. The story opens with a quick animated cutscene before handing you control and tossing you into the action. There are hints of deeper lore, some shady, powerful bug overlords and crumbling colonies, but it never gets in the way of what this game clearly wants to be: fast and fun.
Beat ’Em Up, Room by Room
Gameplay-wise, Star Fire embraces its side-scrolling brawler roots. You navigate from room to room in a pseudo-2D perspective, clearing out waves of enemies to unlock the next stage. Each cleared room presents a small branching path, letting you choose your reward, whether it’s health, currency, or power-ups. It’s a structure roguelite fans will find very familiar.
Combat in the demo is simple but effective. You’ve got your basic attack, a dash move, a special move and a flashy special that unleashes a thunderous ground shockwave. It’s a fun combo, and despite facing enemies with much more advanced firepower, your fists feel mighty enough to carry you through. Unlike many beat ‘em ups you can just hold the attack button down and you will continue to deliver continuous punches. A nice break for us oldies with slower reflexes. It’s a combat system that just feels good to play with.

Roguelite Hooks and Crystal Cravings
Star Fire embraces the usual roguelite loop: when you die, you return to the hub area and spend collected resources to upgrade your abilities. Between, runs, you can enhance stats, unlock passive perks, and eventually change your weapons (though this feature wasn’t available in the demo).
You can also interact with a mysterious vendor mid-run to buy new perks, crystals and even craft new crystals, which can buff your abilities. These tweaks allow for some experimentation and build variety, even if the range is limited in this early slice of the game.
It’s Missing That One Thing… for Now
If there’s one thing holding Star Fire back at this stage, it’s that it doesn’t yet offer anything wildly new for the genre. Beyond the beat ’em up combat, which is more uncommon in roguelites, the structure, upgrade systems, and overall design feel familiar. That’s not a deal breaker, but it does mean the game will need to lean hard on personality, polish, and variety in the full release to really stand out.
And speaking of things it could benefit from, co-op seems like a natural fit here. The game is currently solo-only (at least in the demo), but there’s so much room for chaotic, shared fun. Fingers crossed we’ll see that added down the line.

A Sci-Fi Glow-Up
Visually, Star Fire has a clean, slightly anime-inspired 3D style. Character models are nicely detailed, and the environments, from grim space stations to ash-covered wastelands, feel fittingly desolate. The music, too, is pumping and energetic, giving fights the extra kick they need. The enemy designs range from creepy crawlers to armoured brutes. Levels conclude with an epic larger than life boss encounter. Usually where I failed but certainly satisfying when I bested them.

Final Thoughts
After spending time with the Star Fire: Eternal Cycle demo, my biggest takeaway is this: it’s fine, in a good way. It’s fun to play, easy to pick up, and just challenging enough to keep you coming back for another run. It may not reinvent the roguelite wheel just yet, but the beat ’em up twist gives it some edge. If you’re into fast, flashy arcade action, it’s worth wishlisting.
And hey, there’s just something deeply satisfying about punching alien bugs in the face.
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