Game: Amerzone – The Explorer’s Legacy
Genre: Puzzle, Adventure, Interactive Fiction
System: Steam (Windows, macOS, SteamOS + Linux)
Developers | Publishers: Microids Studio Paris | Microids
Controller Support: Yes
Price: US $39.99 | UK £34.90 | EU € 39,99
Release Date: April 24th, 2025
A review code was provided, and many thanks to Homerun PR.
Amerzone – The Explorer’s Legacy is a puzzle game developed by Microids Studio Paris and will be released by Microids in 2025.
Amerzone – The Explorer’s Legacy is a 2025 remake of the 1999 legendary quest game Amerzone by Benoît Sokal. While the game is a remake, it still has new gameplay added, so it would pleasantly surprise even the most devout fans of the original game.

The Premise Amerzone – The Explorer’s Legacy
In Amerzone—The Explorer’s Legacy, we play a young journalist who has been entrusted with a critical mission—to fulfill the last wishes of a legendary explorer and bring back the last egg of the mythical “Great White Bird” to its home, the mysterious, faraway land of Amerzone.
Gameplay
Amerzone—The Explorer’s Legacy is a classic point-and-click adventure reinvented for the modern age of gaming in stunning detail. I played the original game many years ago, and in my memories, it was always so very beautiful. I was quite shocked when I looked at the comparison screenshots from the 1999 game and the new remake. It’s a testament to how far the technical aspect of gaming has come in the last few years.

Amerzone uses an autosave feature but has three new game slots. The game has two difficulty modes – traveler and adventurer. Traveler mode is for players who want to enjoy the story and have moderate difficulty with puzzles. Players will also find more documents in the journal, such as guides, dances, and precise hints. Adventurer mode is for players who want more challenging gameplay with fewer documents, vague hints, and more difficult puzzles. You can change the difficulty at any moment in the options menu.
Speaking of options, besides the usual audio, video, and control settings, Amerzone has extensive gameplay settings, including toggles off and on for hints and objectives. If you choose the adventurer mode, you can toggle off hints and objectives for even more challenging gameplay.

In terms of controls, Amerzone uses only the left mouse click. Control-wise, the gaming experience is relatively smooth. Some of the puzzles require rotating elements with the mouse, which I found a bit difficult but still well enough doable.
Movement is also done with the mouse. We see an arrow symbol, a direction we can move towards by clicking the mouse. We can also skip movement to the last possible position in a direction. Picking up and examining stuff automatically moves the item into our inventory. Similarly, when we discuss an interactable mechanism, the moment we click on it, we can see all the items we have in the inventory and try to combine them.
The puzzles are challenging, even in traveler mode, but not undoable. They require thinking and walking around, but are logical. Also, they are rational in the context of the game and what’s going on. You’ll have a locked door, a broken mechanism, and a disabled vehicle. It makes sense to solve the puzzle to progress the story.

The World of Amerzone
Benoît Sokal’s games have always transcended the constraints of the adventure genre. From the original Amerzone to the Syberia games and beyond, Sokal’s works were always full of mystery, whimsy, enthusiasm, and the child-like wonder of discovery. To see the world(s) of Amerzone, rendered anew by today’s best technologies, is simply a treat for adventure fans.
As always, Amerzone is filled with memorable, well-developed characters, mysteries, and different exotic locations to explore. I’ve been playing the traveler mode because I love reading in-game lore and documents, and the game does not disappoint.
After Amerzone, I wonder if Microids will do a remake of the original Syberia trilogy and maybe 2006’s Paradise. One can only hope.

Some Other Things
Amerzone has Steam achievements but no trading cards yet. A demo is available on Steam, and progress can be transferred to the full game.
Conclusion
Amerzone – The Explorer’s Legacy is a game I’ve been waiting for for a long time. In some ways, I’ve been waiting for it since it came out in 1999. I like this trend of old classics being remade. I hope it continues. Also, Microids has been on a roll the last few years, at least when it comes to games in the genres I like. Between Amerzone and the previous year’s Arsene Lupin game and the reimagined Hercule Poirot games, the second of which is expected sometime this year, it is a good time to be a gamer.
There’s always a need for good quality adventure games, and Amerzone – The Explorer’s Legacy is precisely that. It has enough to be a proper tribute to an already great game and a great creator, yet it also stands on its own. It’s a gorgeous, well-crafted game with smooth gameplay, no technical hiccups, great puzzles, and a well-crafted in-game world. So, if you love adventure games, you should try Amerzone – The Explorer’s Legacy. You’ll probably love it as much as I did.
Final Verdict: Two Thumbs Up:
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