Moving Day title on green background and a woman with a pile of boxes

Moving Day: Make It Home Review

Game: Moving Day: Make It Home
Genre: Casual, Indie, Simulation
System: Steam (Windows)
Developers | Publishers: PyroPeak Studios
Steam Deck: Verified
Controller Support: Yes
Price: US $3.99 | UK £4.23 | EU € 3,39
Release Date: March 27th, 2026

A review code was provided; many thanks to PyroPeak Studios.

Moving Day: Make It Home is a 2026 simulation game developed and released by PyroPeak Studios.

The Premise of Moving Day: Make It Home

In Moving Day: Make It Home, we turn empty houses into cozy homes at our own pace. We complete client requests, earn stars to upgrade our tools, and renovate our own home in Sandbox mode.
a cork board with pictures of people and names
Some clients.

Gameplay

In Moving Day: Make It Home, we have Career Mode and My House Mode, which is basically Sandbox mode. In Career mode, we choose between orders and fulfill clients’ requests.
We start with collecting the trash, cleaning the floors, and painting the walls. Then, we need to unpack the boxes and arrange the items in their proper places, according to the clients’ wishes. The boxes in the truck on the side of the room usually contain furniture and larger items, while those on the other side contain decorative and smaller items.
The gameplay is very simplistic, which in itself isn’t bad. The problem with Moving Day: Make it Home is the limited options for everything – from wall paint to furniture. It doesn’t help that the available furniture combinations aren’t very logical. We’ll have an entertainment room without seating, and a dining room without storage but with a coffee maker. The game feels unfinished, with only the bare basics for each level.
Of course, it doesn’t help that Hozy came out roughly at the same time as Moving Day: Make it Home. In Hozy, we also don’t have a ton of options, but somehow the lack of options felt intentional, like a curated collection of items and color palettes. In Moving Day: Make it Home, it feels more like an unfinished game than an intentional developer’s choice.
Unpacking a kitchen.
A somewhat finished kitchen.
We start with single rooms and progress to larger houses with guestrooms, game rooms, gyms, and more. We can move items freely between rooms. We can see how many rooms we’ll be renovating by looking underneath the clients’ names. Each room has its own symbol – a bed for a bedroom, a couch for the living room and so on. The controls are snappy and reactive. When we are painting the walls, the game finishes the last few paintbrush strokes for us, which can be very good if you’ve missed a tiny spot and can’t move forward otherwise.
Besides the usual level, we also have a daily challenge, which is in the same vein as the other levels. We also have Camera Mode, which lets us take pictures of our projects and add them to our Journal, accessible from the main menu.
an interior of a living room
Using camera mode.

Some Other Things

Moving Day: Make it Home has basic audio and video settings. The game has Steam achievements, but no trading cards.

Conclusion

Moving Day: Make it Home is a down-to-basics interior design game. While there are more polished examples of the genre available, Moving Day: Make it Home can still scratch an itch. For its price and with tempered expectations, it can offer a few hours of mindless fun in cleaning and rearranging furniture to your heart’s content, if you don’t mind the basic options.

Final Verdict: I Like It I like it

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