Dosa Divas, the vibrant new narrative turn‑based RPG from Outerloop Games, launches on April 14 on Steam, Nintendo Switch 1 and 2, Xbox Series X|S, and PlayStation 5. Blending heartfelt storytelling, cultural flavour, and tactical combat, the game follows two estranged sisters on a journey to dismantle a corrupt fast‑food empire and reconnect with their communities along the way.
Players step into the shoes of Samara and Amani, reunited after years apart and travelling in their ancient, upgradable spirit‑mech, Goddess. Their mission: restore local food traditions, rebuild bonds, and serve one last meaningful meal together before parting ways again.
A Combat System Built on Flavour
Dosa Divas spices up classic turn‑based combat with timing‑based attacks, flavour‑matching mechanics, and powerful ultimates.
Key features include:
- Action‑timed hits and blocks to boost damage or reduce incoming attacks
- Boost points to amplify skills at the start of each turn
- Five flavour profiles tied to each character’s Spirit Power and class abilities
- Enemy flavour cravings that, when matched, break defences and open big damage windows
- Ultimate meter that builds toward devastating team‑wide finishers
Every battle becomes a layered puzzle of timing, flavour synergy, and tactical resource use.

Explore the World in Your Spirit‑Mech
Traversal is just as expressive as combat. Players platform through colourful villages using the Goddess mech’s double‑jump, drill and grapple.
Exploration rewards curiosity with local ingredients, hidden paths, memories, and new friends scattered across each region.
Cook, Connect, and Rebuild Community
Food is at the heart of Dosa Divas. Using a hands‑on cooking system, players prepare made‑to‑order dishes to wake villagers from their processed‑food haze. You can:
- Forage, fish, and barter for ingredients
- Cook meals tied to culture and memory
- Restore communities by reconnecting them with their traditions
- Build a reputation for meaningful perks and progression
Dosa Divas is a game where cooking isn’t a side activity: it’s the emotional and narrative glue.
