The Case of the Catacombs: A Tale from Ataxia key art and logo

The Case of the Catacombs: A Tale from Atruxia Review

Game: The Case of the Catacombs: A Tale from Atruxia
Genre: Adventure, Indie, RPG
System: Steam (Windows) (also available for macOS and Linux)
Developer | Publisher: Magic Moon Games
Controller Support: None
Price: US $9.99 | UK £8.50 | EU € 9,75
Release Date: November 27, 2025

Review code provided, with many thanks to Magic Moon Games.

The Case of the Catacombs: A Tale from Atruxia is a point-and-click adventure game where you play as a police detective, looking for a kidnapped woman in a fantasy world. You are Tupelo, an elven police officer who just might lose her job if she doesn’t find the target in three days.

The Gameplay and Story of The Case of the Catacombs

The story follows a detective on what could be her very last case. Tupelo, the one elf on the police force, has been messing up all her cases. But the police chief has given her one last try: a missing persons case. If she can’t solve it, she has promised to resign her position.

A woman on the street tells the police officer main character to remove a thief's pants.
Oh my…

The Case of the Catacombs: A Tale from Atruxia has our hero having to partner up with a criminal who doesn’t want to help, searching the underbelly of the town, interviewing people, and picking up clues. You only have three days to get to the bottom of not only the missing persons case, but also the side quest you have to get more information on a serial killer that has been haunting the town.

Interacting with the world is done through pointing and clicking, similar to the games of my childhood. It also has a strong sense of humor, and those two things combined made me wonder if it was going to have a similar vibe as Lucy Dreaming, which was my favorite game of 2022. So I dove into the story, and here is what I found.

A dark cavern has a magic door inside of it, and it is locked.
One of the many puzzles.

The Pros of The Case of the Catacombs: A Tale from Atruxia

The Case of the Catacombs is a cute little game. It’s a pretty short playthrough, and it is filled with interesting characters, magical critters, spells, and fetch quests. If you want to complete everything, it only takes maybe two or three hours max; there isn’t a massively long story.

It has cute, hand-drawn graphics, fast travel, humor, and some interesting ideas it is working with. I liked the two main characters; their back and forth made for funny conversations and some jokes that actually made me chuckle. The story was fine, and it had a twist I did not see coming.

The park where you can chat with a dwarf.
See what I mean about the art? Cute if a little simple.

The music and the sound design are both fine. The artwork, while a little childish, is still fine. At least it doesn’t look like AI had anything to do with it for once. I’m happy with the way the game sounded, looked, and played overall. I didn’t experience any bugs or issues.

The Cons of The Case of the Catacombs: A Tale from Atruxia

The Case of the Catacombs: A Tale from Atruxia, unfortunately, is very simple. I’m fairly certain that it is not for children, mostly because it has a murder subplot that you have to investigate. But it doesn’t quite feel challenging enough for adults.

A map of the city includes all the fast travel points of interest.
There is a map to quickly fast travel, and there are also shortcuts you can unlock to some locations.

If you play an older point-and-click adventure, like Monkey Island or some other LucasArts game, you will have puzzles to solve that are more than just fetch quests. You really need to think about what items to put together. While some of them are silly or unintuitive, you usually can’t softlock yourself in a game like you could in Sierra titles. The Case of the Catacombs felt like another step down from those; there were only two or three times when I really had to think about what I was doing. And one of them is just because I’m bad at memorizing titles of books. Overall, the puzzles were just kind of dull. Not bad or unintuitive, but just kind of boring.

The other issue was with the coloring of some of the text. I’ll put a sample of it below; this color of text should never be in a game. I found it difficult to read without my eyes aching afterwards. Thankfully, it doesn’t come up often, but it does come up often enough that I wanted to remark on it.

A journal has some black text, but the most important text is in a bright cyan that is difficult to read on the background.
This is the text color I was referring to.

Conclusion

Overall, The Case of the Catacombs: A Tale from Atruxia is fun. A little too easy in my opinion, but with humor and fun characters. The artwork isn’t going to win awards, but it was a fun way to spend a couple of hours. If the next chapter of this game series has more difficult puzzles, I will be first in line to play it!

Final Verdict: I Like it. 
I like it

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