UK publisher Kwalee and independent developer Galaxy Grove have confirmed that cosy city builder Town to City will leave Early Access and launch in version 1.0 later this month. The full release arrives on 26 May 2026, alongside a major new Tourism Update.
The game has been in Early Access since September 2025 and currently holds an Overwhelmingly Positive user rating on Steam. The upcoming launch marks its transition into a fully released PC title.
Tourism Update Expands the Town Experience
The launch also included the Tourism Update, which introduces new systems focused on visitors rather than residents alone.
With this update, players will be able to plan tour routes between hotels and landmarks, creating structured sightseeing paths through their towns. A range of hotel buildings will also be added, from small boutique options to large luxury resorts, allowing towns to function as active travel destinations as well as places to live.
These new mechanics are designed to sit alongside existing town management systems rather than replace them, expanding how settlements can grow and be connected.

New Content and Refinements at Full Release
Alongside tourism features, version 1.0 of Town to City adds a brand‑new town, new quests and jobs, improved townsfolk animations, and a broad selection of quality‑of‑life improvements and bug fixes.
All of this content will arrive at launch, rather than being rolled out gradually after release, giving players access to the complete intended structure of the game from day one.
In our earlier Early Access impressions, LadiesGamers described Town to City as a relaxed, gridless city builder set in a 19th‑century Mediterranean‑inspired world, with an emphasis on visual charm and creative freedom.
The game launched with both Story and Sandbox modes, allowing players to choose between structured progression with quests or unrestricted building. Roads can be drawn freely rather than snapped to a grid, and multiple towns can develop independently or grow together as part of a wider region.
Decorative flexibility, voxel visuals, and low‑pressure management were highlighted as defining traits during Early Access. The Tourism Update appears to extend those foundations, adding new systems without shifting away from the game’s established calm and creative identity.
