Mimi in Meowndering House Logo and key art

Mimi in Meowndering House Review

Game: Mimi in Meowndering House
Genre: Indie, Strategy
System: Steam (Windows)
Developer | Publisher: Wise Box Studios
Controller Support: Full
Price: US $2.99 | UK £2.49 | EU € 2,89
Release Date: November 17, 2025

Review code provided, with many thanks to Wise Box Studios.

Mimi in Meowndering House is another game in a long line of cat-themed games from Wise Box Games. You play as Mimi the cat, who is based on a real-life cat, and you need to make your way through some challenging mazes.

Wise Box Games

As always, it is a pleasure to hear from Wise Box once again; here are all of the games by this developer that we have covered here at Ladies Gamers:

  1. Mimi the Cat – Meow Together Review
  2. Mimi the Cat – New Friends Review
  3. Cats and Sokoban – Mimi’s Scratcher Review
  4. Just a Little Purr suit Review

The Gameplay of Mimi in Meowndering House

Mimi in Meowndering House is a puzzle game that involves traversing mazes in order to get to Mimi’s toys. There are obstacles in the way, such as buckets of water that make you slide, multiple toys, and paper that your cat will refuse to walk over, making you restart the level. You need to manoeuvre around all these things, letting Mimi finally get to her toys; she will play with them and purr up a storm after she finally gets to them. There are a total of 60 levels, and they begin extremely easy and ramp up in difficulty extremely fast.

Walking across a tiled kitchen floor to get a toy in Mimi in Meowndering House.
Get the ball, Mimi!

And that is about it. It’s a very simple game with simple graphics, a basic premise, and challenging puzzles. So let’s talk about how it feels to play.

The Pros and Cons of Mimi in Meowndering House

Mimi in Meowndering House, like most of this developer’s other games, is a very simple game with simple graphics. It feels a lot like a children’s game, and yet it has the difficulty of a game for adults. I feel like there is some mixed messaging there; the look of Mimi, along with the cat protagonis,t makes it kind of feel like it should be for younger children, but the puzzles would be far too challenging for most kids in that age range to complete, in my opinion.

Mimi playing with her toy in Mimi in Meowndering House.
She purrs every time she catches the ball. <3

When you create a game like this one that is very basic, it makes a lot of the less professional items stand out more, like the hand-drawn, almost childish avatar of the cat. The rooms you travel through all have walls at impossible angles, making the backgrounds look less polished than they could be.

The music loops very poorly, making the one-song soundtrack jarring and unpleasant to listen to. The sound design, however, is great, with wonderful meows and purring noises. It is very similar to other Mimi titles I’ve played, but it feels like the developer isn’t growing very much. I think I much preferred the 3D Mimi model of previous games.

Mimi the cat wandering past some paper that will keep her from getting her toy in Mimi in Meowndering House.
Mimi just looks a little childish and cartoony in a way that makes her less appealing than the 3D model was.

I think the biggest sin of Mimi in Meowndering House is the zoom in at the beginning of every level. There is nothing inherently wrong with having a visual breakdown of the level each time you start it up; it’s nice to see where you are going and what your goal is. However, Mimi in Meowndering House replays the same cutscene of zooming in on the goal balls every time you restart a level. It is unskippable, and it plays even if you can see the ball’s location from the starting line.

When you have to restart a puzzle’s level for the fifth time because you stepped the wrong way and made a mistake, nothing kills your desire to keep playing like being presented with an unskippable rundown of a level you can basically see the whole of where you stand. I found Mimi in Meowndering House unpleasant to play solely because of this.

Mimi walks by a potted plant and several puddles of water on the ground.
The water acts like a slip-and-slide.

There were other, smaller issues I had, like the fact that every time you boot up the game, it restarts you from level 1, forcing you to choose the level you were actually on from the menu. But the cutscenes were the biggest ones by far.

Conclusion

Mimi in Meowndering House has great puzzles, adorable cat noises, and is a simple game to pick up. I like a lot of aspects of it. However, the unskippable replay every time you restart a level, coupled with a handful of smaller issues, made it feel like it was never playtested properly. I think that Mimi in Meowndering House could be a great game with some tweaking, but it is not quite there yet.

Final Verdict: I’m Not Sure
I'm not sure

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