Game: Stitched Together
Genre: Adventure, Indie, RPG
System: Steam (Windows)
Developer | Publisher: Tekkou Studios | Page To Pixel Publishing LLC
Controller Support: Compatible
Price: US $TBC | UK £TBC| EU € TBC
Release Date: Mar 16th 2026
A review code was provided, many thanks to Page to Pixel Publishing.
A Turn-Based RPG
Stitched Together is a turn-based RPG that is clearly inspired by JRPGs, with a linear story, character-focused narrative, centered around leveling up and gaining new abilities. It has a good story with well-developed combat mechanics in a very unique art style, but all those elements get weaker against some issues that occur during the entire gameplay.

The Story of Stitched Together
In Stitched Together, you will be playing as Gwen, who has recently returned home from college, only to notice a few things missing in her hometown. But she is the only one to remember any of those things, as it appears that her friends have different memories from her. Together with Isaac and Joey, she will discover a secret laboratory with three golden needles that have the ability to transport them to this parallel universe where the Fabric of the universe lies.
But someone is messing with it, ripping objects from reality. Coming together with Amy and Kai, the five friends will search for an answer to what the golden needles are, who is disturbing reality, and what is the connection to Gwen. Jumping from reality to the Fabric’s parallel universe, they will navigate both of these worlds to search for leads. All they know is that while they are in the Fabric, time stops, and there is a Seamstress who rules over the Fabric. Following the most diverse clues, they will explore the surrounding areas and face a ton of enemies.

The narrative is compelling, with every new discovery only increasing the mystery. As the story moves forward, the group’s despair and stress increase. Clues that lead nowhere, dead ends in their investigations, and mounting danger take a toll on the friends. This makes their journey feel more authentic and increases player empathy. Overall, it is a very good story with characters that feel real and meaningful.
Besides the main story, each character has their own storyline to develop. Each new ability you upgrade comes with a new cutscene that shows a small story about the character you are leveling up. There are even stories about the relationship between two characters that will upgrade the “link abilities” — special moves during battle that involve two characters. This deepens the connection between the player and the group of friends who become even more likeable.

Combat Mechanics
As a turn-based RPG, Stitched Together has some clever mechanics and generally a very complete combat system — with simple attacks, abilities, linked abilities and items that you can use during the battle. There are also status changes — enemies and allies can become paralyzed, burned, blinded, muted and bruised. And even though there is no clear class for every character, you can still identify Amy as the main healer, Kai as the support for status and Joey as the main damage dealer.

The main focus is to level up and gain more abilities, but you can also change the equipment of the group, though it took me way more time to finally discover where this menu was. The combat is pretty cool, and there are a lot of different abilities that keep the battles from being boring and repetitive. And there are a LOT of battles. You can expect to face tons of enemies while you navigate the different rooms in a building, which is pretty normal for a turn-based RPG, but it can be a little frustrating if you don’t know where to go next…
Some Problems…
Which brings me to one of the two main problems of Stitched Together: the game lacks a more guided story. Most of the time, you won’t receive anything more than a generic objective of “explore more”. And as you begin to find a few more clues, the objective is not updated, staying on the generic sentence and not even keeping track of some side objectives. This can be a little misleading to the player, as it’s not clear whether the new small objective is related to the main mission.
There could be a journal to help the player keep track of any new updates. Another option would be for Gwen — who is always conducting the group — to say something when important things pop up, to signal to the player that this is the right track. They could also include a little more tutorial, with a quick guide to each new character added to the party and a showing of the equipment menu.

Another major problem stems from the style of art they chose. As we are moving our 2D character in a 3D environment, some changes in the scenario can be a little disorienting. Sometimes you enter a room on the left, but once you enter, your character is looking forward, making it walk sideways if you keep pressing the same button. I do think the art is interesting, and I wouldn’t change it, but maybe use a smoother camera or set the default orientation so the player won’t get lost.
Also, the camera angle can play some tricks. I got trapped in a bathroom for several minutes because I just could not find the way out, as it was a very specific place off camera. If I cannot see the exit, how am I supposed to find it? Overall, navigating can be a little confusing and may take a second look for the player to understand the surroundings.

Smaller Problems that are Easy to Fix
Besides the two main problems, there are a few smaller ones that a patch could easily fix. I encountered a significant number of visual glitches during my play of Stitched Together. Sometimes, some assets will flash in the background, giving the impression that something can be interacted with or clicked. Also, I noticed that some of the audio from the characters was not properly equalized, making some voices louder than others during conversations.

A few tweaks to the quality of life could also be implemented. For example, you can sleep in Gwen’s bed to heal your character, but story events that logically should end with you resting there won’t auto-heal your party—you have to manually choose to sleep. That breaks a little bit of the gameplay logic and surprised me when I went to the next dungeon and my characters were nearly dead.
Conclusion
One can tell that Stitched Together was a game the devs put a lot of effort into, building a great story with interesting characters and a very complete battle system. But while the core of the game was well built, I cannot say the same about the general experience as a player. Unfortunately, some of the problems disrupt the player’s experience and make it less enjoyable. Besides the problems, I still feel that they could have used the two-parallel world mechanic a little better, making complex puzzles and different solutions to some problems.
I don’t entirely dislike the game, as there are some very interesting moments, and the story got me hooked to see the end. But I also cannot fully recommend it to anyone who wants to buy it.
Final Verdict: I’m Not Sure. 
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