Viewfinder Walkthrough Part 2

This walkthrough of Viewfinder covers Chapter 3 of the game, including all puzzles and optional puzzles. There will be more parts covering the rest of the levels in the future, but these do not cover all the achievements for those levels. For the previous walkthrough, which includes Chapters 1 and 2 for Viewfinder, click here.

Viewfinder All Puzzles Walkthrough Video

I created a YouTube video with chapters for each level; if you prefer watching the game instead of reading, check it out here:

Viewfinder Walkthrough: Chapter 3, Level 1

Chapter 3, Level 1.1

A puzzle involving screens and levers.
Players must turn on all three switches to get through this part.

Turn on the switch on the floor and the one on the wall. Next, walk past the wall on the far side of this section; a perspective puzzle on the other side will open the cage to the third switch.

A broken up image hovers over a gap in the floor.
Line up the perspective puzzle here.

This will turn on the last screen, allowing players to complete the walkway to the next section of this level.

Three screens, one in black, one in cyan, one in yellow, and one in magenta, almost line up to form an image of a bridge.
Once they are lined up, you can walk across the bridge.

On the other side is a teleporter that needs to be charged. Pick up the photo on the small table to the right of the teleporter.

A teleporter sits to one side of a balcony, and a group of tables and chairs sits to the right of them. A small pink star is on the table.
The pink star is where the photo is located.

Pick up the photo, place it, and walk in. On the table inside will be a poster of a camera. Pick that picture up, then place it. You can then pick up the camera from it.

A camera sits on a small platform in front of a poster than says Dream Big.
Pick this up!

Take the camera, then bring it back to the teleporter. Take a photo of the battery on the teleporter’s charging plate to duplicate it once; then it will be charged.

Viewfinder Walkthrough: Chapter 3, Level 2

Chapter 3, Level 2.1

Snap a photo of the unreachable platform, then turn the photo upside down and place it.

A long overhang sits next to a black and white version of the same overhang, but upside down.
You can get across now.

Walk across and through the archway; a sideways teleporter is on the other side. Take a photo of that and rotate it as well.

A viewfinder of a camera looking at a sideways teleporter.
Take the photo, then rotate it until the teleported is oriented correctly.

Chapter 3, Level 2.2

A black and white bridge leads over to a teleporter floating in a teal-colored sky.
Place it here so as not to cut off the teleporter.

This chapter is very simple; just take a photo of any platform and place it so you can walk over to the teleporter.

Chapter 3, Level 2.3

A camera's view is focused on a set of stairs.
Take a picture here.

Next up, take a photo of the stairs here, then use those to climb onto the platform and use the teleporter.

A photo of a black and white set of stairs leads up to a platform.
Use the stairs here.

Chapter 3, Level 2.4

To get through to the next level, just take a photo of the ceiling; there is a teleporter there.

A camera is pointed at a teleporter high above.
Take a photo of the ceiling.

After that, point the photo at the floor directly under your feet, and you will fall to it. Use the teleporter to get to the next level.

Chapter 3, Level 2.5

A red battery sits atop a high post.
It’s too high to reach, so take a photo of it.

There is a pillar with a battery on it; you must take it. However, the battery is too high to reach. So instead, take a photo of it and place it so the battery is reachable.

A black and white battery sits at an angle on the top of a pillar. The words "E: pick up battery" are on the screen.
Place it so you can easily reach it.

Next, carry the battery over to the fenced-in area where the teleporter is. Use a photo of the sky to open up the fence, then carry the battery inside.

A black and white photo of a sky is placed in front of the fence.
Place it so the floor won’t completely disappear, but it covers the fence.

Take a photo of the battery to make another copy of it, then place the second battery on the terminal as well. This will power up the teleporter so you can use it.

A camera's viewfinder is focused on a battery.
Make a copy of the battery so there is enough to power the teleporter.

Viewfinder Walkthrough: Chapter 3, Level 3

Chapter 3, Level 3.1

A fence blocks the way through from one section of a balcony to the other.
Take a photo to cut off the fence.

Take a photo of the sky to place over the fence so you can walk through to the other side. After walking through a hall, players will find the teleporter, but they will need to rotate it and will be out of the film. Walk to the right of this location to find the office.

A teleporter sits sideways against a teal-colored sky.
You’ll need to rotate it, but you’re out of photos.

Inside the office, on the table, there are two more photos.

Two red boxes with one photo each inside sit on a wooden desk.
Pick up at least one of these.

Take one, then use it to take a photo of the teleporter and rotate it.

Chapter 3, Level 3.2

Take a photo of the surface with the battery on it, then use that surface to make a bridge between the platform you are standing on and the platform with the battery. Now you can pick up both batteries to use on the teleporter.

A black and white photo connects two floating rooms.
Place the photo here.

Chapter 3, Level 3.3

A viewfinder shows a teleporter and battery on the left wall.
Take this photo, then reorient the teleporter.

Pick up the battery and bring it with you over to the teleporter. Set it down in front of the teleporter, then take a photo of both. Rotate the photo and place it so you can put both the photo’s battery and the original battery on the teleporter platform.

A teleporter in black and white sits next to a color one with two batteries charging it.
Here is the finished, charged teleporter.

Viewfinder Walkthrough: Chapter 3, Level 4

Chapter 3, Level 4.1

A teleporter is sideways through a round window.
Turn the teleporter on and then photograph it through the window.

Turn the teleporter on, then photograph it through the round window. Make sure the teleporter and the switch is in the photo. Rotate it, then place it, then walk into it.

Take the photo, then rotate it, then use it.
Make sure the switch is turned on first.

Chapter 3, Level 4.2

For the next level, turn on the teleporter, then take a photo of it. Rotate, then place the photo. Then use the teleporter.

Through a camera's Viewfinder, there is a turned-on teleporter that is rotated on the left wall.
Take this photo then rotate it.

Chapter 3, Level 4.3

Through a Viewfinder of a camera, there is a long platform.
To get started, take a photo of the platform.

Take a photo of the platform, then use it on one side of the platform underneath the teleporter’s switch.

A black and white photo of a platform hangs over one side of the original platform.
Orient it like this.

Walk out on the platform until you can see the whole of the teleporter and the switch in your viewfinder.

A ceiling with a teleporter and a switch is in the view of a camera's viewfinder.
Take a photo of it, then rotate it, place it, turn the switch on, then use the teleporter.

Chapter 3, Level 4.4

Walk off the edge immediately in front of you and turn around; there will be a ledge underneath you with a set of living room furniture. Turn around, and a photo will be on a canvas behind you.

An easel with an empty canvas sits on one side of the room, a black and white photo on it.
Pick up this photo.

Interact with the lever on the left side of the screencap above to make sure the teleporter is on. Next, walk over to the edge between the level and the canvas, and point the photo down at your feet.

An overhead picture of a room is below the player's feet.
Point it at your feet without cutting into the teleporter’s wires on the left.

Fall onto this platform, then look up a take a photo of the teleport and all its wires. Make sure to get the whole thing in the photo.

In a camera's viewfinder, there is a teleporter with glowing yellow wires inside.
Take it like this.

Point the photo directly at your feet and fall onto the now right-side-up teleporter.

Viewfinder Walkthrough: Chapter 3, Level 5

Chapter 3, Level 5.1

Take a photo of the sky and place it to clear a quick path to the teleporter. You only have a few seconds to get over to it before the timer on the standing pad runs out.

A black and white photo of the sky cuts through some fencing.
Just place any photo of the sky so you can get through to the teleporter fast enough.

Chapter 3, Level 5.2

In this level, you must turn on the switch first. Next, take a photo of the teleporter, but make sure to include the round time mechanism.

A viewfinder shows a sideways teleporter charged by wires.
Make sure to include all the wires leading from the timer to the teleporter as well.

Rotate the photo so the teleporter is right-side-up, place it, then run to the teleporter quickly before the time runs out.

Chapter 3, Level 5.3

This one is a little tricky, so pay close attention to the photos below.

A viewfinder sees a teleporter and a charging pad connected by wires.
Take a photo of the teleporter, including the standing pad and timer.
A viewfinder sees a teleporter and a charging pad connected by wires.
Place the pad so it is right side up. Step on the pad to charge it.
A viewfinder sees a teleporter and a charging pad connected by wires.
Take a photo of the charged teleporter.
A viewfinder sees a teleporter and a charging pad connected by wires.
Place the teleporter’s right side up again and run to it before the timer runs out.

Chapter 3, Level 5.3

Stand on the charging pad until the teleporter is working.

A teleporter is sideways on the way and connects to a timer.
Stand on the pad to charge the teleporter.

Next, move to take a photo of the time and the teleporter. Place the photo so the teleporter is right-side-up.

A black and white photo of a right-side-up teleporter connected to a timed charger.
Place the photo, then run to the teleporter before the timer runs out.

Chapter 3, Level 5.4.

Walk over to the far side of the level away from the teleporter.

A standing charger is in front of a sideways teleporter and a timer.
Stand on the charging pad.

Charge the teleporter, then take a photo of it and the timer.

The viewfinder shows a teleporter and a timer.
Take a photo like this.

Point the photo directly under your feet and fall to the teleporter. Interact with it before the timer is up.

Viewfinder Walkthrough: Chapter 3, Level 5

Chapter 3, Level 5.1

The optional challenges for Viewfinder in Chapter 3 are pretty difficult to explain, so here is a video of how to get through it.

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