Game: Boxville 2
Genre: Puzzle, Adventure, Indie
System: Nintendo Switch/Switch 2 (Also on Steam (Windows, macOS & Linux), Xbox One/X/S, PS4/5, App Store & Google Play)
Developer | Publisher: Triomatica
Age Rating: US Everyone | EU 3+
Price: US $12.99 | UK £11.69 | EU € 12,99
Release Date: June 26th, 2025
A review code was used, and many thanks to Triomatica Games.
I was delighted to see that Triomatica Games was releasing Boxville 2. I’d thoroughly enjoyed playing Boxville, marred only by the lack of Pro Controller support. However, I don’t need to worry about that for Boxville 2, as it’s fully supported.
So let’s find out what the Cans are up to in this sequel.
Off With a Bang!

Boxville 2 starts with a cutscene, showing how Red Can and Green Can are working hard, setting up fireworks, and are ready for the show later. Unfortunately, whilst playing with the lighter, Red Can sets the fuse alight, causing the firework and Green Can, who was holding on to the firework at the time, to launch into the air. After zipping around the sky, Green Can lands on a distant island.
Your mission: to help Red Can rescue Green Can.

Red Can is trapped by the flames, and with only a handful of items on the floor to use, you’ll need to work out how to extinguish the fire. Surprisingly, there is no tutorial introduction in Boxville 2, but as you move the cursor over the items on the floor, you’ll see that a little wire hand shape flashes. This indicates you can pick up the item. Now armed with some bubble gum, a wooden handle and a hammer head, you’ll be able to drag the hammer head over the handle within the inventory panel to make a working hammer. But what to use it on? If only there was a water pipe nearby…
And so the adventure in Boxville 2 begins.
No-one Can Hear You Talk in Boxville 2

Similar to Boxville, there is no talking, communication is via sketches. Quite often you will see pictures that show Green Can and the firework causing damage, and then something being lost or something being needed. It’s unlikely you’ll find the item right next to you, but as you progress around the wider area, you find others to help, who may give items in return or you’ll see the item required and need to work out how to get it.

There’s lots of humour and adorable cuteness in Boxville 2, from the charming tin cow grazing in a field to the excited Red Can jumping on a loose drain cover, to the pulley wheel cable lift carrying Red Can between areas, to the acknowledgement of Blue Can and Tin Dog from Boxville. The scenery used in this sequel is a lot brighter and more diverse than before.
I’ve mentioned Boxville several times, and although there are cameos from the previous game, you don’t need to have completed it to play Boxville 2, the stories are very different. However, if you want a flavour of what happened in the first game, check out the demo in the eShop.
Puzzles Galore

Boxville 2 is all about the puzzles. Whether you are trying to judge the speed of light bulbs, work out sticker or pictorial equations, restore tribal statues or make patterns with part circles, there’s plenty to tax your little grey cells. Some will seem easy, others will baffle and a couple will, no doubt, frustrate. Personally, I felt the puzzles got easier as I progressed through the game. I think partly because the areas to explore were smaller, so there were fewer options to confuse me.
What’s great about Boxville 2 is that once you’ve used an item in your inventory, it’s removed. You can’t use an item in the wrong place, nor can you accidentally give away a key piece!

Along with all the logic puzzles (and some are more trial and error than logic), there are a few classic mini-games: Battleship, Rock, Paper, Scissors, and a variation of the Tower of Hanoi.
Boxville 2 is relatively short. It took about 4 hours to complete the first time, but only about an hour once you know the solutions.
Gameplay
Although the controls are straightforward, it can be a little tricky to get the pointer into the correct position. Boxville 2 plays well in both docked and handheld modes, although there is no touchscreen functionality. As mentioned earlier, the Pro Controller is fully supported in Boxville 2.
There are limited options in Boxville 2, just volume controls for sound effects and music. The save is automatic, but there is manual save option in the pause menu. It’s also possible to reset progress, to enable another playthrough.
There is no passage of time within the game.
Conclusion
Boxville 2 is a delight from start to finish. The hand-drawn graphics are beautiful, and although a couple of the puzzles are frustrating, most give that satisfactory ‘yes’ when solved.
Curious, but not sure? Check out the demo for Boxville 2 in the eShop.
Final Verdict: Two Thumbs Up ![]()
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